From dd462937114b4d424de9e0a300cc04726622ed9d Mon Sep 17 00:00:00 2001 From: Beu Date: Tue, 8 Mar 2022 18:19:27 +0100 Subject: [PATCH] Change how malus are sent to players (to avoid event skipped) --- LastManStanding.Script.txt | 76 +++++++++++++++++++++----------------- 1 file changed, 42 insertions(+), 34 deletions(-) diff --git a/LastManStanding.Script.txt b/LastManStanding.Script.txt index 03d7404..34536de 100644 --- a/LastManStanding.Script.txt +++ b/LastManStanding.Script.txt @@ -70,6 +70,11 @@ 12 => "25% AccelCoef", 13 => "25% Adherence", 14 => "25% Control", 15 => "25% Gravity", 99 => "NightMare"] +#Struct K_Malus { + Integer Time; + Integer MalusIndex; +} + // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Extends // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // @@ -168,6 +173,7 @@ declare Integer Map_RoundsPerMap; declare Text[] AccountIdsOfPlayers for This = []; declare Integer LandmarkIndex for This = 0; declare Integer[Text] CustomTimes for This = []; +declare K_Malus[Text] MalusQueue; declare Boolean ActiveMalus = False; declare Boolean PendingMalus = False; @@ -193,7 +199,6 @@ CarRank::Reset(); ***Match_StartRound*** *** Scores::Clear(); -SetMalusToAll(C_Malus_Reset); // WorkAround for longloading declare StartMapTime = Now; @@ -215,6 +220,7 @@ Net_TimeBeforeMalus = MalusTime; Net_NextMalus = -1; Net_RoundsPerMap = Map_RoundsPerMap; Net_CurrentRoundNb = Map_ValidRoundsNb + 1; +MalusQueue = []; // Spawn players for the race ---Rounds_CanSpawn--- @@ -279,6 +285,11 @@ if (!MapIsCompatible) { } *** +/***Match_InitPlayLoop*** +*** +MalusQueue = []; +***/ + ***Match_PlayLoop*** *** // Update CarRank & UI Interface @@ -313,8 +324,7 @@ if (Now < StartTime + 3000) { Race::Start(Player, PlayerLM , StartTime); AccountIdsOfPlayers.add(Player.User.WebServicesUserId); - MB_Sleep(100); - while (!SetMalus(Player, C_Malus_Reset)) MB_Yield(); + MalusQueue[Player.User.WebServicesUserId] = GetNewMalus(C_Malus_Reset); } } } @@ -428,7 +438,9 @@ if (Players.count > 0 && S_MalusDuration > 0 && MalusTime != -1 && Now > MalusTi Net_NextMalus = MalusIndex; Net_TimeBeforeMalus = NextStepMalusTime; } else if (PendingMalus && !ActiveMalus) { - SetMalusToAll(MalusIndex); + foreach (Player in Players) { + MalusQueue[Player.User.WebServicesUserId] = GetNewMalus(MalusIndex); + } PendingMalus = False; ActiveMalus = True; NextStepMalusTime = Now + (S_MalusDuration*1000); @@ -441,7 +453,9 @@ if (Players.count > 0 && S_MalusDuration > 0 && MalusTime != -1 && Now > MalusTi Net_TimeBeforeMalus = NextStepMalusTime; } else if (!PendingMalus && ActiveMalus) { if (MalusIndex != 99) { - SetMalusToAll(C_Malus_Reset); + foreach (Player in Players) { + MalusQueue[Player.User.WebServicesUserId] = GetNewMalus(C_Malus_Reset); + } PendingMalus = False; ActiveMalus = False; @@ -454,12 +468,26 @@ if (Players.count > 0 && S_MalusDuration > 0 && MalusTime != -1 && Now > MalusTi Net_NextMalus = -1; Net_TimeBeforeMalus = NextStepMalusTime; } else { - SetMalusToAll(C_Malus_Nightmare); + foreach (Player in Players) { + MalusQueue[Player.User.WebServicesUserId] = GetNewMalus(C_Malus_Nightmare); + } NextStepMalusTime = Now + (S_MalusDuration*1000); } } } } + +foreach (AccountId => Malus in MalusQueue) { + declare CSmPlayer Player = ModeUtils::GetPlayerFromAccountId(AccountId); + if (Malus.Time + 1000 < Now) { // Clear old entry + MalusQueue.removekey(AccountId); + } else if (Player != Null && (Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawned || Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawning)) { + Log::Log("[ApplyPhysics] Trying to set Event " ^ C_Malus_Name[Malus.MalusIndex] ^ " for " ^ Player.User.Name); + if (SetMalus(Player, Malus.MalusIndex)) { + MalusQueue.removekey(AccountId); + } + } +} *** ***Match_EndRound*** @@ -595,13 +623,20 @@ if (Round_ForceEndRound || Round_SkipPauseRound) { UIModules_ScoresTable::SetFooterInfo(Footer); } +K_Malus GetNewMalus(Integer _MalusIndex) { + return K_Malus { + Time = Now, + MalusIndex = _MalusIndex + }; +} + /** Set Malus to a specific Players * * @param _Player Player * @param _Type Malus Index */ Boolean SetMalus(CSmPlayer _Player, Integer _Type) { - if (_Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawned) { + if (_Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawned && !SetPlayer_DelayedIsFull(_Player)) { if (_Type > 0) { _Player.Dossard_Color = <1., 0., 0.>; } else { @@ -611,66 +646,51 @@ Boolean SetMalus(CSmPlayer _Player, Integer _Type) { case C_Malus_Reset: { SetPlayerVehicle_ControlledByMode(_Player, False); SetPlayerVehicle_ResetControlledModeValues(_Player); - while (SetPlayer_DelayedIsFull(_Player)) MB_Yield(); SetPlayer_Delayed_Reset(_Player); } case C_Malus_ForceEngine: { - while (SetPlayer_DelayedIsFull(_Player)) MB_Yield(); SetPlayer_Delayed_ForceEngine(_Player,True); } case C_Malus_NoEngine: { - while (SetPlayer_DelayedIsFull(_Player)) MB_Yield(); SetPlayer_Delayed_NoEngine(_Player,True); } case C_Malus_BackwardOnly: { - while (SetPlayer_DelayedIsFull(_Player)) MB_Yield(); SetPlayer_Delayed_Cruise(_Player,True,-999.); } case C_Malus_NoBrakes: { - while (SetPlayer_DelayedIsFull(_Player)) MB_Yield(); SetPlayer_Delayed_NoBrakes(_Player,True); } case C_Malus_NoSteer: { - while (SetPlayer_DelayedIsFull(_Player)) MB_Yield(); SetPlayer_Delayed_NoSteer(_Player,True); } case C_Malus_SlowMotion: { - while (SetPlayer_DelayedIsFull(_Player)) MB_Yield(); SetPlayer_Delayed_SlowMotion(_Player,True); } case C_Malus_BoostDown: { - while (SetPlayer_DelayedIsFull(_Player)) MB_Yield(); SetPlayer_Delayed_BoostDown(_Player,True); } case C_Malus_BoostUp: { - while (SetPlayer_DelayedIsFull(_Player)) MB_Yield(); SetPlayer_Delayed_BoostUp(_Player,True); } case C_Malus_Boost2Down: { - while (SetPlayer_DelayedIsFull(_Player)) MB_Yield(); SetPlayer_Delayed_Boost2Down(_Player,True); } case C_Malus_Boost2Up: { - while (SetPlayer_DelayedIsFull(_Player)) MB_Yield(); SetPlayer_Delayed_Boost2Up(_Player,True); } case C_Malus_LockPlayer: { SetPlayerVehicle_ControlledByMode(_Player, True); } case C_Malus_AccelCoef25: { - while (SetPlayer_DelayedIsFull(_Player)) MB_Yield(); SetPlayer_Delayed_AccelCoef(_Player,0.25); } case C_Malus_AdherenceCoef25: { - while (SetPlayer_DelayedIsFull(_Player)) MB_Yield(); SetPlayer_Delayed_AdherenceCoef(_Player,0.25); } case C_Malus_ControlCoef25: { - while (SetPlayer_DelayedIsFull(_Player)) MB_Yield(); SetPlayer_Delayed_ControlCoef(_Player,0.25); } case C_Malus_GravityCoef25: { - while (SetPlayer_DelayedIsFull(_Player)) MB_Yield(); SetPlayer_Delayed_GravityCoef(_Player,0.25); } // The goal is to kill all Players @@ -678,9 +698,7 @@ Boolean SetMalus(CSmPlayer _Player, Integer _Type) { SetPlayerVehicle_ControlledByMode(_Player, True); SetPlayerVehicle_TargetSpeedValue(_Player, ML::Rand(-500.,500.)); SetPlayerVehicle_SteerValue(_Player,ML::Rand(-1.,1.)); - while (SetPlayer_DelayedIsFull(_Player)) MB_Yield(); SetPlayer_Delayed_Boost2Up(_Player,True); - while (SetPlayer_DelayedIsFull(_Player)) MB_Yield(); SetPlayer_Delayed_AdherenceCoef(_Player,0.1); } } @@ -689,16 +707,6 @@ Boolean SetMalus(CSmPlayer _Player, Integer _Type) { return False; } -/** Set Malus to all Players - * - * @param _Type Malus Index - */ - Void SetMalusToAll(Integer _Type) { - foreach (Player in Players) { - SetMalus(Player, _Type); - } -} - /** Set the UI * * @param _Player Malus Index