Update from Nadeo + fixes for linter

This commit is contained in:
Beu 2023-06-21 15:00:54 +02:00
parent a4793cd04a
commit dcaadbd16b

View File

@ -4,7 +4,7 @@
#Extends "Libs/Nadeo/TMNext/TrackMania/Modes/TMNextRoundsBase.Script.txt"
#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
#Const Version "2022-04-04"
#Const Version "2023-06-21"
#Const ScriptName "Modes/TrackMania/TM_Knockout_Online.Script.txt"
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
@ -13,14 +13,11 @@
#Include "TextLib" as TL
#Include "MathLib" as ML
#Include "Libs/Nadeo/CommonLibs/Common/Semver.Script.txt" as Semver
#Include "Libs/Nadeo/ModeLibs/Common/Utils.Script.txt" as ModeUtils
#Include "Libs/Nadeo/TMNext/TrackMania/Modes/Knockout/StateManager.Script.txt" as StateMgr
#Include "Libs/Nadeo/TMNext/TrackMania/Menu/Constants.Script.txt" as MenuConsts
#Include "ManiaApps/Nadeo/TMNext/TrackMania/Knockout/UIModules/KnockoutInfo_Server.Script.txt" as UIModules_KnockoutInfo
#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/ScoresTable_Server.Script.txt" as UIModules_ScoresTable
#Include "ManiaApps/Nadeo/TMNext/TrackMania/TimeAttack/UIModules/BestRaceViewer_Server.Script.txt" as UIModules_BestRaceViewer
#Include "ManiaApps/Nadeo/TMNext/TrackMania/Knockout/UIModules/KnockedOutPlayers_Server.Script.txt" as UIModules_KnockedOutPlayers
#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/BigMessage_Server.Script.txt" as UIModules_BigMessage
#Include "ManiaApps/Nadeo/TMNext/TrackMania/Knockout/UIModules/KnockoutReward_Server.Script.txt" as UIModules_KnockoutReward
#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/PauseMenuOnline_Server.Script.txt" as UIModules_PauseMenu_Online
#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/Checkpoint_Server.Script.txt" as UIModules_Checkpoint
@ -29,7 +26,7 @@
// Settings
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
#Setting S_FinishTimeout 5 as _("Finish timeout")
#Setting S_RoundsPerMap -1 as _("Number of rounds per map") ///< Number of round to play on one map before going to the next one
#Setting S_RoundsPerMap -1 as _("Number of rounds per track") ///< Number of round to play on one map before going to the next one
#Setting S_WarmUpNb 0 as _("Number of warm up")
#Setting S_WarmUpDuration 0 as _("Duration of one warm up")
#Setting S_WarmUpTimeout -1 as _("Warm up timeout")
@ -303,7 +300,7 @@ if (Round_EliminatedPlayersNb <= 0) {
UpdateKnockoutInfoDisplay(Match_CurrentRoundNb, Round_EliminatedPlayersNb, GetAlivePlayers());
declare ObjectiveMessage = "";
declare Text ObjectiveMessage = "";
if (Round_EliminatedPlayersNb > 1) {
//L16N [Knockout] Announce the number of players that will be eliminated at the end of the round. %1 will be replaced by a number greater than 1. eg: "2 players will be eliminated".
ObjectiveMessage = TL::Compose(_("%1 players will be eliminated"), "$t$i$fff"^TL::ToText(Round_EliminatedPlayersNb));
@ -334,11 +331,11 @@ if (Map_DisplayCustom321Go) {
// Reset spawn permissions for players and spectators according to Rounds rules
foreach (Score in Scores) {
if (Score == Null) continue;
declare ModeRounds_CanSpawn for Score = True;
declare Knockout_SpawnPermissionRequested for Score = False;
declare Boolean ModeRounds_CanSpawn for Score = True;
declare Boolean Knockout_SpawnPermissionRequested for Score = False;
Knockout_SpawnPermissionRequested = False;
if (MM_IsMatchServer()) {
declare Player <=> GetPlayer(Score.User.WebServicesUserId);
declare CSmPlayer Player <=> GetPlayer(Score.User.WebServicesUserId);
ModeRounds_CanSpawn = MM_PlayerIsAllowedToPlay(Player);
} else {
ModeRounds_CanSpawn = True;
@ -350,7 +347,7 @@ foreach (Player in Players) {
Player != Null &&
Player.Score != Null
) {
declare Knockout_SpawnPermissionRequested for Player.Score = False;
declare Boolean Knockout_SpawnPermissionRequested for Player.Score = False;
if (!Knockout_SpawnPermissionRequested) {
Knockout_SpawnPermissionRequested = True;
RequestSpawnPermission(Player);
@ -402,13 +399,13 @@ foreach (Player in Players) {
Player != Null &&
Player.Score != Null
) {
declare Knockout_SpawnPermissionRequested for Player.Score = False;
declare Boolean Knockout_SpawnPermissionRequested for Player.Score = False;
if (!Knockout_SpawnPermissionRequested) {
Knockout_SpawnPermissionRequested = True;
RequestSpawnPermission(Player);
NeedInfoDisplayUpdate = True;
}
declare ModeRounds_CanSpawn for Player.Score = True;
declare Boolean ModeRounds_CanSpawn for Player.Score = True;
if (
Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned &&
MB_RoundIsRunning() &&
@ -440,7 +437,7 @@ foreach (Event in PendingEvents) {
}
// Manage race events
declare RacePendingEvents = Race::GetPendingEvents();
declare Events::K_RaceEvent[] RacePendingEvents = Race::GetPendingEvents();
foreach (Event in RacePendingEvents) {
Race::ValidEvent(Event);
@ -450,8 +447,8 @@ foreach (Event in RacePendingEvents) {
if (Event.Player != Null) {
if (Event.IsEndRace) {
Scores::UpdatePlayerPrevRace(Event.Player);
declare BetterRace = Scores::UpdatePlayerBestRaceIfBetter(Event.Player);
declare BetterLap = Scores::UpdatePlayerBestLapIfBetter(Event.Player);
Scores::UpdatePlayerBestRaceIfBetter(Event.Player);
Scores::UpdatePlayerBestLapIfBetter(Event.Player);
// Start the countdown if enough players finished
NBFinished += 1 ;
@ -464,7 +461,7 @@ foreach (Event in RacePendingEvents) {
UpdateCustomRanking();
}
if (Event.IsEndLap) {
declare Better = Scores::UpdatePlayerBestLapIfBetter(Event.Player);
Scores::UpdatePlayerBestLapIfBetter(Event.Player);
}
}
UIModules_KnockoutInfo::UpdateLiveRanking();
@ -521,11 +518,11 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
// Eliminate last players
Race::SortScores(Race::C_Sort_PrevRaceTime);
declare EliminationsNb = GetEliminationsNb(GetAlivePlayers(), Match_CurrentRoundNb);
declare Integer EliminationsNb = GetEliminationsNb(GetAlivePlayers(), Match_CurrentRoundNb);
declare Ident[] ReversedEliminatedPlayersScoresIds;
if (Scores.count > 0) {
for (I, 0, Scores.count-1) {
declare Score <=> Scores[Scores.count-1 - I];
declare CSmScore Score <=> Scores[Scores.count-1 - I];
if (Score != Null) {
if (PlayerIsAlive(Score.User.WebServicesUserId)) {
if (!GetFinishedRace(Score)) {
@ -585,7 +582,7 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
UIModules_KnockedOutPlayers::DisplayContent(True);
UIModules_KnockedOutPlayers::DisplayEliminatedPlayer(Round_EliminatedPlayers, GetPlayerRanks(Round_EliminatedPlayers));
declare PagesToShow = Round_EliminatedPlayers.count/4;
declare Integer PagesToShow = Round_EliminatedPlayers.count/4;
if (Round_EliminatedPlayers.count % 4 != 0) PagesToShow += 1;
MB_Sleep(ML::Max(1100 + 350 * Round_EliminatedPlayers.count + 1600 * PagesToShow + 250, 6000 + 250));
UIModules_KnockedOutPlayers::DisplayEliminatedPlayer([], []);
@ -600,7 +597,7 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
Scores.existskey(ScoreId) &&
Scores[ScoreId] != Null
) {
declare Player = GetPlayer(Scores[ScoreId].User.Login);
declare CSmPlayer Player = GetPlayer(Scores[ScoreId].User.Login);
if (Player != Null) {
UIModules_KnockoutReward::SetPlayerEliminated(Player, True);
UIModules_KnockoutReward::SendResult(Player);
@ -608,7 +605,7 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
}
}
foreach (Login in Match_WinnersLogins) {
declare Player = GetPlayer(Login);
declare CSmPlayer Player = GetPlayer(Login);
if (Player != Null) {
UIModules_KnockoutReward::SetPlayerEliminated(Player, True); // Winner
UIModules_KnockoutReward::SendResult(Player);
@ -638,11 +635,11 @@ Scores::SetPlayerWinner(Scores::GetBestPlayer(Scores::C_Sort_MatchPoints));
if (!MB_Private_SkipPodiumSequence) {
ModeUtils::PlaySound(CUIConfig::EUISound::EndRound, 0);
declare WinnerScore <=> Scores::GetPlayerWinner();
if (WinnerScore != Null) {
UIModules_BigMessage::SetMessage(_("$<%1$> wins the match!"), WinnerScore.User.WebServicesUserId);
} else {
declare CSmScore WinnerScore <=> Scores::GetPlayerWinner();
if (WinnerScore == Null) {
UIModules_BigMessage::SetMessage(_("|Match|Draw"));
} else {
UIModules_BigMessage::SetMessage(_("$<%1$> wins the match!"), WinnerScore.User.WebServicesUserId);
}
// Send the EndMatch callback sooner to speed up the API update
@ -652,7 +649,7 @@ if (!MB_Private_SkipPodiumSequence) {
Log::Log("Send early end match callback");
}
declare PrevUISequence = UIManager.UIAll.UISequence;
declare CUIConfig::EUISequence PrevUISequence = UIManager.UIAll.UISequence;
UIManager.UIAll.UISequence = CUIConfig::EUISequence::Podium;
MB_Private_Sleep(10000);
UIModules_BigMessage::SetMessage("");
@ -697,7 +694,7 @@ if (!MB_Private_SkipPodiumSequence) {
*/
Boolean PlayerIsRegistered(Text _AccountId) {
if (_AccountId == "") return False;
declare K_MatchInfo Server_MatchInfo for This;
declare K_MatchInfo Server_MatchInfo for This = K_MatchInfo {};
return Server_MatchInfo.PlayerRanks.existskey(_AccountId);
}
@ -709,7 +706,7 @@ Boolean PlayerIsRegistered(Text _AccountId) {
*/
Boolean PlayerIsAlive(Text _AccountId) {
if (_AccountId == "") return False;
declare K_MatchInfo Server_MatchInfo for This;
declare K_MatchInfo Server_MatchInfo for This = K_MatchInfo {};
return (
PlayerIsRegistered(_AccountId) &&
Server_MatchInfo.PlayerRanks[_AccountId] == 0
@ -775,7 +772,7 @@ Void RegisterPlayer(CSmPlayer _Player) {
*
*/
Void OpenNewRegistrations() {
declare K_MatchInfo Server_MatchInfo for This;
declare K_MatchInfo Server_MatchInfo for This = K_MatchInfo {};
Server_MatchInfo = K_MatchInfo {
RegistrationClosed = False,
PlayerRanks = [],
@ -799,7 +796,7 @@ Void OpenNewRegistrations() {
* False Otherwise
*/
Boolean RegistrationsAreOpen() {
declare K_MatchInfo Server_MatchInfo for This;
declare K_MatchInfo Server_MatchInfo for This = K_MatchInfo {};
return !Server_MatchInfo.RegistrationClosed;
}
@ -824,17 +821,18 @@ Void EliminatePlayers(Ident[] _ScoreIds) {
if (!Server_MatchInfo.RegistrationClosed) return; // Cannot eliminate players if registrations are still open
foreach (ScoreId in _ScoreIds) {
if (Scores.existskey(ScoreId)) {
declare Score <=> Scores[ScoreId];
declare AccountId = Score.User.WebServicesUserId;
declare CSmScore Score <=> Scores[ScoreId];
declare Text AccountId = Score.User.WebServicesUserId;
if (!PlayerIsRegistered(AccountId)) {
Server_MatchInfo.PlayerRanks[AccountId] = -1;
UIModules_KnockoutReward::SaveRank(Score, -1);
UIModules_KnockoutReward::SaveCupRank(Score, -1, -1);
} else if (PlayerIsAlive(AccountId)) {
Server_MatchInfo.KOPlayersNb += 1;
Server_MatchInfo.PlayerRanks[AccountId] = Server_MatchInfo.ParticipantsNb - Server_MatchInfo.KOPlayersNb + 1;
UIModules_KnockoutReward::SaveRank(Score, Server_MatchInfo.ParticipantsNb - Server_MatchInfo.KOPlayersNb + 1);
UIModules_KnockoutReward::SaveCupRank(Score, S_MatchPosition, Server_MatchInfo.ParticipantsNb - Server_MatchInfo.KOPlayersNb + 1);
declare Integer Rank = Server_MatchInfo.ParticipantsNb - Server_MatchInfo.KOPlayersNb + 1;
Server_MatchInfo.PlayerRanks[AccountId] = Rank;
UIModules_KnockoutReward::SaveRank(Score, Rank);
UIModules_KnockoutReward::SaveCupRank(Score, S_MatchPosition, Rank);
}
TagAlive(Score, False);
}
@ -842,10 +840,10 @@ Void EliminatePlayers(Ident[] _ScoreIds) {
}
Integer[] GetEliminationsMilestones() {
declare Text_Milestones = TL::Split(",", S_EliminatedPlayersNbRanks);
declare Text[] Text_Milestones = TL::Split(",", S_EliminatedPlayersNbRanks);
declare Integer[] Milestones = [1];
foreach (Text_Milestone in Text_Milestones) {
declare Milestone = TL::ToInteger(Text_Milestone);
declare Integer Milestone = TL::ToInteger(Text_Milestone);
if (Milestone > 0) Milestones.add(Milestone);
else if (Milestone == 0) Milestones.add(1);
}
@ -862,7 +860,7 @@ Integer GetNextMilestone(Integer _AlivePlayers) {
if (_AlivePlayers <= 0) return 0;
declare Integer[] Milestones = GetEliminationsMilestones();
declare NextMilestone = 0;
declare Integer NextMilestone = 0;
foreach (Milestone in Milestones) {
if (Milestone < _AlivePlayers) {
NextMilestone = Milestone;
@ -880,8 +878,8 @@ Integer GetNextMilestone(Integer _AlivePlayers) {
Integer GetEliminationsNb(Integer _AlivePlayers, Integer _RoundNb) {
if (_AlivePlayers <= 1) return 0;
if (_RoundNb <= S_RoundsWithoutElimination) return 0;
declare Milestones = GetEliminationsMilestones();
declare RoundMinEliminations = Milestones.count + 1;
declare Integer[] Milestones = GetEliminationsMilestones();
declare Integer RoundMinEliminations = Milestones.count + 1;
foreach (Index => Milestone in Milestones) {
if (Milestone < _AlivePlayers) {
RoundMinEliminations = Index + 1;
@ -896,15 +894,15 @@ Integer GetEliminationsNb(Integer _AlivePlayers, Integer _RoundNb) {
* @return Estimated number of rounds
*/
Integer GetTotalRoundNb(Integer _CurrentRoundNb, Integer _AlivePlayers) {
declare RoundsWithEliminationsLeft = 0;
declare AlivePlayers = _AlivePlayers;
declare Milestones = GetEliminationsMilestones();
declare Integer RoundsWithEliminationsLeft = 0;
declare Integer AlivePlayers = _AlivePlayers;
declare Integer[] Milestones = GetEliminationsMilestones();
for (Index, 0, Milestones.count-1) {
declare ReverseIndex = Milestones.count-1 - Index;
declare Milestone = Milestones[ReverseIndex];
declare Integer ReverseIndex = Milestones.count-1 - Index;
declare Integer Milestone = Milestones[ReverseIndex];
if (AlivePlayers > Milestone && AlivePlayers > 1) {
declare ElimNbPerRound = ReverseIndex + 1;
declare TotalElimNb = AlivePlayers - Milestone;
declare Integer ElimNbPerRound = ReverseIndex + 1;
declare Integer TotalElimNb = AlivePlayers - Milestone;
if (TotalElimNb % ElimNbPerRound > 0) TotalElimNb += ElimNbPerRound - TotalElimNb % ElimNbPerRound;
RoundsWithEliminationsLeft += TotalElimNb / ElimNbPerRound;
AlivePlayers -= TotalElimNb;
@ -921,7 +919,7 @@ Integer GetTotalRoundNb(Integer _CurrentRoundNb, Integer _AlivePlayers) {
* @param _HasFinished True if player finished race
*/
Void SetFinishedRace(CSmScore _Score, Boolean _HasFinished) {
declare Knockout_FinishedRace for _Score = False;
declare Boolean Knockout_FinishedRace for _Score = False;
Knockout_FinishedRace = _HasFinished;
}
@ -932,7 +930,7 @@ Void SetFinishedRace(CSmScore _Score, Boolean _HasFinished) {
* @return True if player finished race
*/
Boolean GetFinishedRace(CSmScore _Score) {
declare Knockout_FinishedRace for _Score = False;
declare Boolean Knockout_FinishedRace for _Score = False;
return Knockout_FinishedRace;
}
@ -964,7 +962,7 @@ Integer[] GetPlayerRanks(Text[] _AccountIds) {
*/
Boolean RequestSpawnPermission(CSmPlayer _Player) {
if (_Player == Null || _Player.Score == Null) return False;
declare ModeRounds_CanSpawn for _Player.Score = True;
declare Boolean ModeRounds_CanSpawn for _Player.Score = True;
if (
RegistrationsAreOpen() &&
!PlayerIsRegistered(_Player.User.WebServicesUserId)
@ -989,7 +987,6 @@ Void UpdateCustomRanking() {
declare Integer[Text] CustomTimes = [];
declare K_MatchInfo Server_MatchInfo for This = K_MatchInfo {};
Race::SortScores(Race::C_Sort_PrevRaceTime);
declare AlivePlayers = GetAlivePlayers();
foreach (Index => Score in Scores) {
if (Score == Null) continue;
if (PlayerIsRegistered(Score.User.WebServicesUserId)) {
@ -1002,7 +999,7 @@ Void UpdateCustomRanking() {
CustomTimes[Score.User.WebServicesUserId] = 0; //@ prev race is updated automatically at the moment (22/10/20) so we need to use this
}
} else {
declare FinalRank = -1;
declare Integer FinalRank = -1;
if (Server_MatchInfo.PlayerRanks.existskey(Score.User.WebServicesUserId)) {
FinalRank = Server_MatchInfo.PlayerRanks[Score.User.WebServicesUserId];
Scores::SetPlayerMatchPoints(Score, Server_MatchInfo.ParticipantsNb - FinalRank);
@ -1033,7 +1030,7 @@ Void UpdateCustomRanking() {
* @return The time left in ms
*/
Integer GetFinishTimeout() {
declare FinishTimeout = 0;
declare Integer FinishTimeout = 0;
if (S_FinishTimeout >= 0) {
FinishTimeout = S_FinishTimeout * 1000;
@ -1084,17 +1081,17 @@ Boolean MapIsOver(Integer _RoundNb) {
*/
Void UpdateScoresTableFooter(Integer _CurrentRoundNb, Integer _TotalRoundsNb) {
//L16N [Knockout]
declare Message = "";
declare Text Message = "";
if (MatchIsOver(_CurrentRoundNb)) {
Message = _("Match is over");
} else {
declare AlivePlayersNb = GetAlivePlayers();
declare Milestone = GetNextMilestone(AlivePlayersNb);
declare CurrentRound = _CurrentRoundNb;
declare Integer AlivePlayersNb = GetAlivePlayers();
declare Integer Milestone = GetNextMilestone(AlivePlayersNb);
declare Integer CurrentRound = _CurrentRoundNb;
if (CurrentRound == 0) CurrentRound = 1;
declare TotalRoundsNb = _TotalRoundsNb;
declare Integer TotalRoundsNb = _TotalRoundsNb;
if (CurrentRound > TotalRoundsNb) TotalRoundsNb = CurrentRound;
declare EliminationsNb = GetEliminationsNb(AlivePlayersNb, _CurrentRoundNb);
declare Integer EliminationsNb = GetEliminationsNb(AlivePlayersNb, _CurrentRoundNb);
if (EliminationsNb == 0 || Milestone <= 1) {
if (EliminationsNb <= 0) {
if (AlivePlayersNb <= 1) {
@ -1112,15 +1109,13 @@ Void UpdateScoresTableFooter(Integer _CurrentRoundNb, Integer _TotalRoundsNb) {
//L16N [Knockout] Scores table footer. %1 is the number of current round. %2 the total number of rounds. %3 the number of players playing the round, and is always 2 OR MORE. "1 K.O. per round" is the number of eliminated players, KO stands for "Knockouts". \n is a new line.
Message = TL::Compose(_("Round %1/%2\n%3 Players\n1 K.O. per round"), ""^CurrentRound, ""^TotalRoundsNb, ""^AlivePlayersNb);
}
} else {
if (AlivePlayersNb <= 1) {
} else if (AlivePlayersNb <= 1) {
//L16N [Knockout] Scores table footer. %1 is the number of current round. %2 the total number of rounds. %3 the number of players playing the round, and is always 1 OR LESS. %4 the number of eliminated players, stands for "Knockouts", always greater than 1. \n is a new line.
Message = TL::Compose(_("Round %1/%2\n%3 Player\n%4 K.O. per round"), ""^CurrentRound, ""^TotalRoundsNb, ""^AlivePlayersNb, ""^EliminationsNb);
}else {
//L16N [Knockout] Scores table footer. %1 is the number of current round. %2 the total number of rounds. %3 the number of players playing the round, and is always 2 OR MORE. %4 the number of eliminated players, stands for "Knockouts", always greater than 1. \n is a new line.
Message = TL::Compose(_("Round %1/%2\n%3 Players\n%4 K.O. per round"), ""^CurrentRound, ""^TotalRoundsNb, ""^AlivePlayersNb, ""^EliminationsNb);
}
}
} else {
//L16N [Knockout] Scores table footer. %1 is the number of current round. %2 the total number of rounds. %3 the number of players playing the round (assumed greater than 1). %4 the number of eliminated players, stands for "Knockouts", greater than 1. %5 is the next number of players at which one less player is eliminated per round. \n is a new line.
@ -1132,7 +1127,7 @@ Void UpdateScoresTableFooter(Integer _CurrentRoundNb, Integer _TotalRoundsNb) {
}
Void UpdateKnockoutInfoDisplay(Integer _CurrentRoundNb, Integer _Round_EliminatedPlayersNb, Integer _AlivePlayers) {
declare TotalRoundsNb = GetTotalRoundNb(_CurrentRoundNb, _AlivePlayers);
declare Integer TotalRoundsNb = GetTotalRoundNb(_CurrentRoundNb, _AlivePlayers);
UIModules_KnockoutInfo::SetAlivePlayersNb(_AlivePlayers);
UIModules_KnockoutInfo::SetMapRoundNb(ML::Min(S_RoundsPerMap, MB_GetRoundCount()), ML::Min(S_RoundsPerMap, TotalRoundsNb));
UIModules_KnockoutInfo::SetRoundNb(_CurrentRoundNb, TotalRoundsNb);