Only apply bonus to players who finished
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@@ -674,7 +674,7 @@ Integer GetFinishTimeout(Integer _FinishTimeout) {
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Points = PointsRepartition[PointsRepartition.count - 1];
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}
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declare Integer CurrentSegment for Player.Score;
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if (CurrentSegment == S_SegmentsPerRound) {
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if (CurrentSegment == S_SegmentsPerRound && Scores::GetPlayerPrevRaceTime(Player.Score) > 0) {
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Points += BonusForFinishers;
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}
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Scores::SetPlayerRoundPoints(Player.Score, Points);
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