From bad8dd4f58edce68cf5ecfdb7738e344fca08e5a Mon Sep 17 00:00:00 2001 From: Beu Date: Tue, 8 Aug 2023 15:29:54 +0200 Subject: [PATCH] Add support of Complex Points Repartition --- TM_ReverseCup.Script.txt | 91 +++++++++++++++++++++++++++++----------- 1 file changed, 66 insertions(+), 25 deletions(-) diff --git a/TM_ReverseCup.Script.txt b/TM_ReverseCup.Script.txt index 9eb5171..a62e76f 100644 --- a/TM_ReverseCup.Script.txt +++ b/TM_ReverseCup.Script.txt @@ -34,6 +34,7 @@ #Setting S_NbOfWinners 1 as _("Number of winners") #Setting S_FinishTimeout -1 as _("Finish timeout") +#Setting S_ComplexPointsRepartition "" as "JSON of PointsRepartition depending for the number of the Players Alive" // Example: {"3": [3, 6, 10], "4,5": [1, 3, 6,10]} #Setting S_PointsRepartition "1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20" #Setting S_RoundsPerMap 5 as _("Number of rounds per map") ///< Number of round to play on one map before going to the next one @@ -177,6 +178,7 @@ declare Integer Server_PointsLimit; declare Integer Server_RoundsPerMap; declare Integer Server_NbOfWinners; declare Integer Server_DNF_LossPoints; +declare Text Server_ComplexPointsRepartition; *** ***Match_StartServer*** @@ -203,12 +205,14 @@ Server_PointsLimit = S_PointsStartup; Server_RoundsPerMap = S_RoundsPerMap; Server_NbOfWinners = S_NbOfWinners; Server_DNF_LossPoints = S_DNF_LossPoints; +Server_ComplexPointsRepartition = S_ComplexPointsRepartition; *** ***Match_StartMatch*** *** UIModules_ScoresTable::SetCustomPoints([]); +UpdateComplexPointsRepartition(S_ComplexPointsRepartition); declare K_MatchInfo Server_MatchInfo for This = K_MatchInfo {}; Server_MatchInfo = K_MatchInfo {}; *** @@ -328,12 +332,23 @@ if (S_RoundsPerMap > 0) { } MB_Sleep(3000); UIModules_BigMessage::SetMessage(""); + +declare Integer Round_NbPlayersInThisRound = 0; *** ***Match_StartRound*** *** UpdateScoresTableFooter(S_PointsStartup, S_RoundsPerMap, G_NbOfValidRounds, S_NbOfWinners); -CheckRoundBeforePlay(); + +declare K_MatchInfo Server_MatchInfo for This = K_MatchInfo {}; +foreach (Score in Scores) { + if (Score.User == Null) continue; + if (Scores::GetPlayerMatchPoints(Score) < C_Points_LastChance) continue; + if (!Server_MatchInfo.Participants.exists(Score.User.Login)) continue; + Round_NbPlayersInThisRound += 1; +} + +CheckRoundBeforePlay(Round_NbPlayersInThisRound); UpdateDNFLossPoints(Server_DNF_LossPoints); StateMgr::ForcePlayersStates([CupCommon_Const::C_State_Playing]); @@ -372,7 +387,7 @@ foreach (Event in RacePendingEvents) { Scores::UpdatePlayerBestRaceIfBetter(Event.Player); Scores::UpdatePlayerBestLapIfBetter(Event.Player); Scores::UpdatePlayerPrevRace(Event.Player); - ComputeLatestRaceScores(); + ComputeLatestRaceScores(Round_NbPlayersInThisRound); Race::SortScores(Race::C_Sort_TotalPoints); @@ -412,6 +427,11 @@ if (Server_PointsLimit != S_PointsStartup || UpdateScoresTableFooter(S_PointsStartup, S_RoundsPerMap, G_NbOfValidRounds, S_NbOfWinners); UpdateDNFLossPoints(Server_DNF_LossPoints); } + +if (Server_ComplexPointsRepartition != S_ComplexPointsRepartition) { + Server_ComplexPointsRepartition = S_ComplexPointsRepartition; + UpdateComplexPointsRepartition(Server_ComplexPointsRepartition); +} *** ***Match_EndRound*** @@ -439,7 +459,7 @@ if (Round_ForceEndRound || Round_SkipPauseRound || Round_Skipped) { MB_Sleep(3000); } else { // Get the last round points - ComputeLatestRaceScores(); + ComputeLatestRaceScores(Round_NbPlayersInThisRound); +++Cup_EndRound_BeforeScoresUpdate+++ Race::SortScores(Race::C_Sort_TotalPoints); UIManager.UIAll.ScoreTableVisibility = CUIConfig::EVisibility::ForcedVisible; @@ -571,6 +591,21 @@ Void UpdateDNFLossPoints(Integer _DNF_LossPoints) { } } +Void UpdateComplexPointsRepartition(Text _ComplexPointsRepartition) { + declare Integer[][Integer] Server_ComplexPointsRepartition for This = []; + Server_ComplexPointsRepartition = []; + + declare Integer[][Text] TextComplexPointsRepartition; + TextComplexPointsRepartition.fromjson(_ComplexPointsRepartition); + + foreach (TextMultipleRemainingPlayers => PointsRepartition in TextComplexPointsRepartition) { + declare Text[] MultipleRemainingPlayers = TL::Split(",", TextMultipleRemainingPlayers); + foreach (TextRemainingPlayers in MultipleRemainingPlayers) { + Server_ComplexPointsRepartition[TL::ToInteger(TextRemainingPlayers)] = PointsRepartition; + } + } +} + // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // /** Get the time left to the players to finish the round after the first player * @@ -613,11 +648,19 @@ Void AnnounceEliminated(Text _Name, Integer _Rank) { UIModules_BigMessage::SetMessage(Message); } -Integer[] GetPointsRepartition() { - declare Integer[] PointsRepartition = PointsRepartition::GetPointsRepartition(); +Integer[] GetPointsRepartition(Integer _NbPlayersInThisRound) { + declare Integer[] PointsRepartition; + declare Integer[][Integer] Server_ComplexPointsRepartition for This = []; - if (S_FastForwardPointsRepartition) { + if (Server_ComplexPointsRepartition.existskey(_NbPlayersInThisRound)) { + PointsRepartition = Server_ComplexPointsRepartition[_NbPlayersInThisRound]; + } else { + PointsRepartition = PointsRepartition::GetPointsRepartition(); + } + + if (S_FastForwardPointsRepartition && _NbPlayersInThisRound > PointsRepartition.count) { foreach (Score in Scores) { + if (_NbPlayersInThisRound <= PointsRepartition.count) break; declare Integer Points = Scores::GetPlayerMatchPoints(Score); if (Points > C_Points_Spectator && Points <= C_Points_Eliminated) { PointsRepartition = PointsRepartition.slice(1, PointsRepartition.count - 1); @@ -630,15 +673,15 @@ Integer[] GetPointsRepartition() { // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // /// Compute the latest race scores -Void ComputeLatestRaceScores() { +Void ComputeLatestRaceScores(Integer _NbPlayersInThisRound) { Race::SortScores(Race::C_Sort_PrevRaceTime); // Points distributed between all players - declare Integer I = 0; + declare Integer Key = 0; declare CSmPlayer[] LastChancePlayersDNF_WithWorstCheckpoints; declare Integer MinCheckpointNbPassed = 9999; - declare Integer[] PointsRepartition = GetPointsRepartition(); + declare Integer[] PointsRepartition = GetPointsRepartition(_NbPlayersInThisRound); foreach (Score in Scores) { // Skip Spectators and already eliminated players @@ -647,15 +690,15 @@ Void ComputeLatestRaceScores() { if (Scores::GetPlayerPrevRaceTime(Score) > 0) { declare Integer Points = 0; if (PointsRepartition.count > 0) { - if (PointsRepartition.existskey(I)) { - Points = 0 - PointsRepartition[I]; + if (PointsRepartition.existskey(Key)) { + Points = 0 - PointsRepartition[Key]; } else { Points = 0 - PointsRepartition[PointsRepartition.count - 1]; } } Scores::SetPlayerRoundPoints(Score, Points); - I += 1; + Key += 1; } else { // Apply DNF penality if Disconnected if (Score.User == Null) { @@ -782,18 +825,16 @@ Boolean MapIsOver() { Boolean MatchIsOver() { Log::Log("[Cup] MatchIsOver() check | S_PointsStartup : "^S_PointsStartup); declare Integer NbOfPlayersActive = 0; - foreach (Player in Players) { - if(!Spectators.exists(Player)) { - if (Scores::GetPlayerMatchPoints(Player.Score) >= C_Points_LastChance) NbOfPlayersActive += 1; - } + foreach (Score in Scores) { + if (Scores::GetPlayerMatchPoints(Score) >= C_Points_LastChance) NbOfPlayersActive += 1; } - - // If there's only one player they need to reach the points limit to win - // If there's more than one player then all players except one must reach the points limit - Log::Log("""[Cup] Match is over ? {{{(S_NbOfWinners >= NbOfPlayersActive)}}} | ({{{S_NbOfWinners}}} >= {{{NbOfPlayersActive}}})"""); - if (S_NbOfWinners >= NbOfPlayersActive) return True; - - return False; + + declare K_MatchInfo Server_MatchInfo for This = K_MatchInfo {}; + if (Server_MatchInfo.Participants.count == 1) { + return NbOfPlayersActive == 0; + } + + return S_NbOfWinners >= NbOfPlayersActive; } // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // @@ -820,9 +861,9 @@ Void DisplayCustomPoints() { /** Check round before playing it, if necessary to fast forward it * */ -Void CheckRoundBeforePlay() { +Void CheckRoundBeforePlay(Integer _NbPlayersInThisRound) { if(S_AllowFastForwardRounds == True) { - declare Integer[] PointsRepartition = GetPointsRepartition(); + declare Integer[] PointsRepartition = GetPointsRepartition(_NbPlayersInThisRound); declare Boolean IsRoundFastForwardCompatible = True; // Check if no players are LastChance or have more points than the minimum points