fix sorting output
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4a0b9e4394
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b93416f31c
@ -215,8 +215,6 @@ StateMgr::ForcePlayersStates([StateMgr::C_State_Playing]);
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CarRank::Update(CarRank::C_SortCriteria_BestRace);
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Race::EnableIntroDuringMatch(True);
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Race::SortScores(Race::C_Sort_BestRaceTime);
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declare netwrite Integer Net_SerialNeedToUpdate for Teams[0];
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Net_SerialNeedToUpdate = 0;
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@ -230,6 +228,7 @@ UpdateScoresTableFooterAndTimeLimit(StartTime, S_TimeLimit, S_MapsPerMatch);
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***
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StartTime = Now + Race::C_SpawnDuration;
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UpdateScoresTableFooterAndTimeLimit(StartTime, S_TimeLimit, S_MapsPerMatch);
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Race::SortScores(Race::C_Sort_BestRaceTime);
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***
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***Match_InitPlayLoop***
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@ -379,7 +378,6 @@ if (Round_ForceEndRound || Round_SkipPauseRound || Round_Skipped) {
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Scores::EndRound();
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Race::SortScores(Race::C_Sort_TotalPoints);
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MB_Sleep(3000);
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Race::SortScores(Race::C_Sort_BestRaceTime);
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SetScoresTableScoreMode(False);
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UIManager.UIAll.ScoreTableVisibility = CUIConfig::EVisibility::Normal;
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UIManager.UIAll.UISequence = CUIConfig::EUISequence::Playing;
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@ -403,7 +401,6 @@ Match_MatchDuration = ML::Max(0, Now - Map_MapStartTime);
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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Race::EnableIntroDuringMatch(False);
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Race::SortScores(Race::C_Sort_BestRaceTime);
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TrophyRanking::UpdateUsersRank();
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CarRank::Update(CarRank::C_SortCriteria_BestRace);
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