minor fixes & changes

This commit is contained in:
Beu
2021-12-24 16:29:39 +01:00
parent 73a0978161
commit acbc40f03c
2 changed files with 52 additions and 26 deletions

View File

@ -1,7 +1,7 @@
#Extends "Modes/TrackMania/TM_TimeAttack_Online.Script.txt"
#Setting S_AdminPlayers "" as "Comma separated admin to manage all players physics"
#Setting S_LinksSpectatorsToPlayers "" as "Comma separated Spectator login linked to a Player login with a colon" // Exemple : "Spectator1Login:Player1Login] =Spectator1Login:Player2Login] =Spectator2Login:any". To prevent all spectators to control all players] = just add a random key:value like "lock:lock"
#Setting S_LinksSpectatorsToPlayers "" as "Comma separated Spectator login linked to a Player login with a colon" // Exemple : "Spectator1Login:Player1Login,Spectator1Login:Player2Login,Spectator2Login:any". To prevent all spectators to control all players, just add a random key:value like "lock:lock"
#Setting S_ForcePlayersToBeControledBySpectators False as "Force Players to be controlled by Spectators"
#Setting S_AllowPlayersToBeControledBySpectators True as "Allow Players to be controlled by Spectators"
@ -109,24 +109,35 @@ foreach (Event in UIManager.PendingEvents) { // TODO: Add Secure token to admins
if (Target == "all") {
AllPlayersPhysics = GetUpdatedPlayerPhysicsVariable(EventName, Value, AllPlayersPhysics);
foreach (Player in AllPlayers) {
if (!ApplyPhysics_Queue.existskey(Player.User.WebServicesUserId)) ApplyPhysics_Queue[Player.User.WebServicesUserId] = [];
ApplyPhysics_Queue[Player.User.WebServicesUserId].add(K_NewPhysicsEffect {
Time = Now,
Effect = EventName,
Value = Value
});
if (!ApplyPhysics_Queue.existskey(Player.User.WebServicesUserId) || EventName == "Reset") {
ApplyPhysics_Queue[Player.User.WebServicesUserId] = [];
} else {
foreach (Key => NewPhysicsEffects in ApplyPhysics_Queue[Player.User.WebServicesUserId]) {
if (NewPhysicsEffects.Effect == EventName && NewPhysicsEffects.Value == Value && NewPhysicsEffects.Time == Now) {
ApplyPhysics_Queue[Player.User.WebServicesUserId].removekey(Key);
}
}
}
---PhysicsController_BeforeAddApplyPhysicsEffect---
ApplyPhysics_Queue[Player.User.WebServicesUserId].add(GetPhysics(EventName, Value, Now));
declare netwrite K_PlayerPhysics Net_PlayerPhysics for Player = InitPlayerPhysicsVariable();
Net_PlayerPhysics = AllPlayersPhysics;
}
} else {
declare CSmPlayer Player = GetPlayer(Target);
if (Player != Null && (Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawned || Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawning)) {
if (!ApplyPhysics_Queue.existskey(Player.User.WebServicesUserId)) ApplyPhysics_Queue[Player.User.WebServicesUserId] = [];
ApplyPhysics_Queue[Player.User.WebServicesUserId].add(K_NewPhysicsEffect {
Time = Now,
Effect = EventName,
Value = Value
});
if (!ApplyPhysics_Queue.existskey(Player.User.WebServicesUserId) || EventName == "Reset") {
ApplyPhysics_Queue[Player.User.WebServicesUserId] = [];
} else {
declare Boolean AlreadyPassed;
foreach (Key => NewPhysicsEffects in ApplyPhysics_Queue[Player.User.WebServicesUserId]) {
if (NewPhysicsEffects.Effect == EventName && NewPhysicsEffects.Value == Value && NewPhysicsEffects.Time == Now) {
ApplyPhysics_Queue[Player.User.WebServicesUserId].removekey(Key);
}
}
}
---PhysicsController_BeforeAddApplyPhysicsEffect---
ApplyPhysics_Queue[Player.User.WebServicesUserId].add(GetPhysics(EventName, Value, Now));
declare netwrite K_PlayerPhysics Net_PlayerPhysics for Player = InitPlayerPhysicsVariable();
Net_PlayerPhysics = GetUpdatedPlayerPhysicsVariable(EventName, Value, Net_PlayerPhysics);
}
@ -147,7 +158,7 @@ foreach (Event in UIManager.PendingEvents) { // TODO: Add Secure token to admins
AllPlayersPhysics = InitPlayerPhysicsVariable();
if (Locked) {
foreach (Player in AllPlayers) {
if (!ApplyPhysics_Queue.existskey(Player.User.WebServicesUserId)) ApplyPhysics_Queue[Player.User.WebServicesUserId] = [];
ApplyPhysics_Queue[Player.User.WebServicesUserId] = [];
ApplyPhysics_Queue[Player.User.WebServicesUserId].add(K_NewPhysicsEffect {
Time = Now,
Effect = "Reset"
@ -228,7 +239,8 @@ if (Net_ServerAllowPlayersToBeControledBySpectators != S_AllowPlayersToBeControl
foreach (AccountId => ArrayNewPlayerPhysics in ApplyPhysics_Queue) {
declare CSmPlayer Player = ModeUtils::GetPlayerFromAccountId(AccountId);
foreach (Key => NewPlayerPhysics in ArrayNewPlayerPhysics) {
if (Player != Null && (Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawned || Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawning)) {
if (Player != Null && NewPlayerPhysics.Time <= Now && (Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawned || Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawning)) {
Log::Log("[ApplyPhysics] Trying to set Event " ^ NewPlayerPhysics.Effect ^ " for " ^ Player.User.Name);
if (SetPlayerPhysics(NewPlayerPhysics.Effect,NewPlayerPhysics.Value,Player)) {
ApplyPhysics_Queue[AccountId].removekey(Key);
if (ApplyPhysics_Queue[AccountId].count == 0) ApplyPhysics_Queue.removekey(AccountId);
@ -246,9 +258,8 @@ foreach (AccountId => ArrayNewPlayerPhysics in ApplyPhysics_Queue) {
foreach (Event in RacePendingEvents) {
Log::Log("[RacePendingEvents] Event.Type: " ^ Event.Type);
if (Event.Type == Events::C_Type_StartLine || Event.Type == Events::C_Type_GiveUp || Event.Type == Events::C_Type_SkipOutro || Event.Type == Events::C_Type_Respawn) {
declare K_NewPhysicsEffect[] NewPhysics = DiffPhysics(Event.Player, (Event.Type == Events::C_Type_Respawn));
declare K_NewPhysicsEffect[] NewPhysics = GetDiffPhysics(Event.Player, (Event.Type == Events::C_Type_Respawn));
if (NewPhysics.count > 0) {
if (!ApplyPhysics_Queue.existskey(Event.Player.User.WebServicesUserId)) ApplyPhysics_Queue[Event.Player.User.WebServicesUserId] = [];
ApplyPhysics_Queue[Event.Player.User.WebServicesUserId] = NewPhysics;
}
}
@ -269,7 +280,7 @@ K_PlayerPhysics InitPlayerPhysicsVariable() {
Boolean SetPlayerPhysics(Text _EventName, Text _EventValue, CSmPlayer _Player) {
Log::Log("[SetPhysicsChange] _EventName: " ^ _EventName ^" / _EventValue: "^ _EventValue ^ " / _Player: " ^ _Player.User.Name);
---PhysicsController_SetPhysicsChange---
if (_Player != Null && !SetPlayer_DelayedIsFull(_Player) && _Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawned || _Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawning) {
if (_Player != Null && !SetPlayer_DelayedIsFull(_Player) && (_Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawned || _Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawning)) {
switch (_EventName) {
case "AccelCoef": SetPlayer_Delayed_AccelCoef(_Player, TL::ToReal(_EventValue));
case "AdherenceCoef": SetPlayer_Delayed_AdherenceCoef(_Player, TL::ToReal(_EventValue));
@ -344,7 +355,15 @@ K_PlayerPhysics GetUpdatedPlayerPhysicsVariable(Text _EventName, Text _EventValu
return NewPlayerPhysics;
}
K_NewPhysicsEffect[] DiffPhysics(CSmPlayer _Player, Boolean _Reset) {
K_NewPhysicsEffect GetPhysics(Text _Effect, Text _Value, Integer _Time) {
return K_NewPhysicsEffect {
Time = _Time,
Effect = _Effect,
Value = _Value
};
}
K_NewPhysicsEffect[] GetDiffPhysics(CSmPlayer _Player, Boolean _Reset) {
declare K_PlayerPhysics DefaultPlayerPhysics = InitPlayerPhysicsVariable();
declare netwrite K_PlayerPhysics Net_PlayerPhysics for _Player = InitPlayerPhysicsVariable();