Remove PveCollisions
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@ -153,7 +153,7 @@ declare Integer Server_SegmentsPerRound;
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Clans::SetClansNb(0);
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Scores::SaveInScore(Scores::C_Points_Match);
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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UsePvECollisions = True; //< Synchronize obstacles between all players
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UsePvECollisions = False; //< Synchronize obstacles between all players
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WarmUp::SetAvailability(False); // (Impossible at the moment https://forum.nadeo.com/viewtopic.php?f=51&p=8745#p8745)
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Race::UseAutomaticDossardColor(False);
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