prevent loosing life en skipping map
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@@ -473,7 +473,7 @@ declare Text[] LostLifeAccountIds;
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declare Text[] EliminatedAccountIds;
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declare Text[] EliminatedAccountIds;
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declare Integer[] EliminatedRanks;
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declare Integer[] EliminatedRanks;
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if (Round_ForceEndRound || Round_SkipPauseRound) {
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if (Round_ForceEndRound || Round_SkipPauseRound || Round_Skipped) {
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// Cancel points
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// Cancel points
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foreach (Score in Scores) {
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foreach (Score in Scores) {
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Scores::SetPlayerRoundPoints(Score, 0);
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Scores::SetPlayerRoundPoints(Score, 0);
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