also reset variable at the beginning of a map
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@ -197,6 +197,8 @@ declare netwrite Integer Net_TimeBeforeMalus for Teams[0] = -1;
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declare netwrite Integer Net_RoundsPerMap for Teams[0] = 0;
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declare netwrite Integer Net_RoundsPerMap for Teams[0] = 0;
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declare netwrite Integer Net_CurrentRoundNb for Teams[0] = 0;
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declare netwrite Integer Net_CurrentRoundNb for Teams[0] = 0;
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ResetNetworkVariables();
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// Map Intro
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// Map Intro
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declare Boolean MapIsCompatible;
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declare Boolean MapIsCompatible;
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declare CMapLandmark[] Landmarks = Map::GetFinishesAndMultilaps();
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declare CMapLandmark[] Landmarks = Map::GetFinishesAndMultilaps();
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