update assets from discord
This commit is contained in:
parent
122c864044
commit
7b939d0a62
@ -6,7 +6,7 @@
|
||||
//#RequireContext CSmMode
|
||||
|
||||
#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
|
||||
#Const Version "2023-09-25"
|
||||
#Const Version "2024-02-25"
|
||||
#Const ScriptName "Modes/TM2020-Gamemodes/TM_ClimbTheMap.Script.txt"
|
||||
|
||||
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
||||
@ -461,7 +461,7 @@ Void SetMl() {
|
||||
<label id="label-dotaltitude" class="background" pos="2 0" valign="center" textsize="1" textfont="GameFontExtraBold"/>
|
||||
</framemodel>
|
||||
<framemodel id="framemodel-marker">
|
||||
<quad class="background" size="2 3.5" valign="center" image="https://cdn.discordapp.com/attachments/767738540687228948/1148961256334688387/triangle.png"/>
|
||||
<quad class="background" size="2 3.5" valign="center" image="https://files.virtit.fr/TrackMania/UI/triangle.png"/>
|
||||
<quad id="quad-background" class="background" pos="2 0" size="0 3.5" valign="center"/>
|
||||
<label id="label-playername" pos="3 -0.2" valign="center2" textsize="1" textcolor="888" textfont="GameFontSemiBold"/>
|
||||
</framemodel>
|
||||
|
@ -99,8 +99,8 @@ Void AddMalusUI() {
|
||||
declare CMlFrame Frame_Global <=> (Page.GetFirstChild("frame-global") as CMlFrame);
|
||||
declare CMlLabel Label_Message <=> (Frame_Global.GetFirstChild("label-message") as CMlLabel);
|
||||
|
||||
G_Sound_CountDown = Audio.CreateSound("https://cdn.discordapp.com/attachments/767738540687228948/1155897620242366506/MenuDialogHidden-06471.wav", 1.0, False, False, False);
|
||||
G_Sound_Malus = Audio.CreateSound("https://cdn.discordapp.com/attachments/767738540687228948/1155897620573737121/MenuDialogDisplayed-21252.wav", 1.0, False, False, False);
|
||||
G_Sound_CountDown = Audio.CreateSound("https://files.virtit.fr/TrackMania/UI/MenuDialogHidden-06471.wav", 1.0, False, False, False);
|
||||
G_Sound_Malus = Audio.CreateSound("https://files.virtit.fr/TrackMania/UI/MenuDialogDisplayed-21252.wav", 1.0, False, False, False);
|
||||
|
||||
// Wait C++ initialize the player
|
||||
wait (InputPlayer != Null);
|
||||
|
Loading…
Reference in New Issue
Block a user