minor fixes

This commit is contained in:
Beu 2023-10-03 22:28:02 +02:00
parent ba8426c0ae
commit 796c59c8f4

View File

@ -4,7 +4,7 @@
#Const C_MLID_WaitingMessage "WaitYourMate_WaitingMessage" #Const C_MLID_WaitingMessage "WaitYourMate_WaitingMessage"
#Setting S_ForceRespawnWhenAhead False as "" #Setting S_ForceRespawnWhenAhead False as ""
#Setting S_TeamsConfig "" as "" // {"56f8dd9f-8581-444e-a2ad-1e8e89eed1a4":1,"56f8dd9f-8581-444e-a2ad-1e8e89eed1a2":2} #Setting S_TeamsConfig "" as "json of the Team attribution" // {"56f8dd9f-8581-444e-a2ad-1e8e89eed1a4":1,"752c4db6-26f9-44a3-9c80-08264d1665dc":1}
***Match_Yield*** ***Match_Yield***
@ -28,6 +28,8 @@ foreach (Event in PendingEvents) {
***Match_AfterLoadHud*** ***Match_AfterLoadHud***
*** ***
UIModules::UnloadModules(["UIModule_Race_TimeGap"]);
LoadManialinks(); LoadManialinks();
*** ***
@ -41,7 +43,7 @@ Clans::SetClansNb(30);
foreach (Player in AllPlayers) { foreach (Player in AllPlayers) {
declare netwrite Boolean Net_WaitYourMate_IsWaiting for Player = False; declare netwrite Boolean Net_WaitYourMate_IsWaiting for Player = False;
Net_WaitYourMate_IsWaiting = False; Net_WaitYourMate_IsWaiting = False;
Player.TrustClientSimu = True; Player.TrustClientSimu = S_TrustClientSimu;
} }
declare Text[] Map_LoginsToRespawn; declare Text[] Map_LoginsToRespawn;
@ -59,6 +61,10 @@ if (S_TeamsConfig != "") {
Player.Score.LadderClan = ClanId; Player.Score.LadderClan = ClanId;
SetPlayerClan(Player, ClanId); SetPlayerClan(Player, ClanId);
log("Attributing Player "^ Player.User.Name ^"to the clan " ^ ClanId); log("Attributing Player "^ Player.User.Name ^"to the clan " ^ ClanId);
declare CUIConfig UI <=> UIManager.GetUI(Player);
if (UI == Null) continue;
UI.SendChat("$ff3You play for the team $fff"^ ClanId);
} }
} }
*** ***
@ -115,7 +121,11 @@ Void ApplyModeToPlayer(CSmPlayer _Player, Boolean _Lock) {
if (_Player == Null) return; if (_Player == Null) return;
if (_Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned) return; if (_Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned) return;
_Player.TrustClientSimu = !_Lock; if (_Lock) {
_Player.TrustClientSimu = False;
} else {
_Player.TrustClientSimu = S_TrustClientSimu;
}
SetPlayerVehicle_ControlledByMode(_Player, _Lock); SetPlayerVehicle_ControlledByMode(_Player, _Lock);
declare netwrite Boolean Net_WaitYourMate_IsWaiting for _Player = False; declare netwrite Boolean Net_WaitYourMate_IsWaiting for _Player = False;
@ -167,7 +177,7 @@ Void LoadManialinks() {
declare Text MLText = """ declare Text MLText = """
<?xml version="1.0" encoding="utf-8" standalone="yes" ?> <?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<manialink version="3" name="{{{C_MLID_WaitingMessage}}}"> <manialink version="3" name="{{{C_MLID_WaitingMessage}}}">
<label id="label-waiting" pos="0 35" halign="center" valign="center" textfont="GameFontBlack" textsize="10" textprefix="$s" text="Waiting your mate" hidden="1"/> <label id="label-waiting" pos="0 35" halign="center" valign="center" textfont="GameFontBlack" textsize="10" textprefix="$s" text="Waiting for your mate" hidden="1"/>
<script><!-- <script><!--
#Include "TimeLib" as TiL #Include "TimeLib" as TiL
#Include "MathLib" as ML #Include "MathLib" as ML