Add Event Cup game mode

This commit is contained in:
Beu 2022-02-27 17:27:45 +01:00
parent dbc17c7079
commit 769b57128a

117
TM_EventCup.Script.txt Normal file
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/*
* This mode uses the TMGL World Cup mode and removes all references to it
*/
#Extends "Modes/TrackMania/TM_Final86TMGL_Online.Script.txt"
// #RequireContext CSmMode
#Include "ManiaApps/Nadeo/TMNext/TrackMania/UIModules/TMGLMarkers_Server.Script.txt" as UIModules_TMGLMarkers
#Setting S_PointsLimit 100
#Setting S_RoundsPerMap 3
#Setting S_ForceLapsNb -1
#Setting S_PointsRepartition ""
#Setting S_KOCheckpointNb 0 // Number of checkpoints in lead to validate a K.O.
#Setting S_KOCheckpointTime 1500 // Advance in milliseconds to validate a K.O.
#Setting S_KOValidationDelay 1000 // Delay in milliseconds before validating a K.O.
#Setting S_EnableAmbientSound True //"Enable ambient sound"
#Setting S_WorldRecords "" // Format : {"map uid": {"AcountId": "player account id", "Time": time in milliseconds}, ...}
#Setting S_DelayBetweenRounds 0
#Setting S_ForceRoadSpectatorsNb -1 //< Force the number of spectators displayed on the border of the road
#Setting S_DecoImageUrl_Screen16x9 ""
#Setting S_DecoImageUrl_Screen8x1 ""
#Setting S_DecoImageUrl_Screen16x1 ""
#Setting S_OverridePlayerProfiles ""
#Setting S_DisplayTeamName True as "Display Marker Name on the Live Ranking Interface"
#Setting S_DisplayTeamColor False as "Display Team Color on the Live Ranking Interface"
/*
S_OverridePlayerProfiles Json format : (enpty values can be removed)
{
"56f8dd9f-8581-444e-a2ad-1e8e89eed1a4": {
"WebServicesUserId": "56f8dd9f-8581-444e-a2ad-1e8e89eed1a4",
"Nickname": "Beu",
"Flag": "",
"TeamColor": "",
"Cheers": "",
"MarkerName": "$F0FTeam Beu"
},
"iiii-jjjj-kkkk-llll": {
...
},
...
}
TeamColor is not used if S_DisplayTeamColor = False
*/
***Match_AfterLoadHud***
***
// Remove TMGL Signs
UIModules::UnloadModules(["UIModule_ChampionTMGL_InfoPanels_2x3", "UIModule_ChampionTMGL_InfoPanels_16x9", "UIModule_ChampionCup_Sign64x10_64x10_Start","UIModule_ChampionCup_Sign64x10_64x10_Finish","UIModule_ChampionCup_Sign64x10_64x10_Checkpoint","FinalTMGL_WinScreen"]);
***
***Match_InitMap***
***
declare Boolean Last_DisplayTeamName;
declare Boolean Last_DisplayTeamColor;
declare Text Last_OverridePlayerProfiles;
if (Last_DisplayTeamName != S_DisplayTeamName || Last_DisplayTeamColor != S_DisplayTeamColor) {
Last_DisplayTeamName = S_DisplayTeamName;
Last_DisplayTeamColor = S_DisplayTeamColor;
UIModules_LiveRanking::DisplayTeamName(S_DisplayTeamName);
UIModules_LiveRanking::DisplayTeamColor(S_DisplayTeamColor);
}
if (Last_OverridePlayerProfiles != S_OverridePlayerProfiles) {
Last_OverridePlayerProfiles = S_OverridePlayerProfiles;
PlayerProfiles::OverridePlayerProfiles(Teams[0], S_OverridePlayerProfiles);
ResetMarkersConfig();
}
***
***Match_PlayLoop***
***
if (Last_DisplayTeamName != S_DisplayTeamName || Last_DisplayTeamColor != S_DisplayTeamColor) {
Last_DisplayTeamName = S_DisplayTeamName;
Last_DisplayTeamColor = S_DisplayTeamColor;
UIModules_LiveRanking::DisplayTeamName(S_DisplayTeamName);
UIModules_LiveRanking::DisplayTeamColor(S_DisplayTeamColor);
}
if (Last_OverridePlayerProfiles != S_OverridePlayerProfiles) {
Last_OverridePlayerProfiles = S_OverridePlayerProfiles;
PlayerProfiles::OverridePlayerProfiles(Teams[0], S_OverridePlayerProfiles);
ResetMarkersConfig();
}
***
Void ResetMarkersConfig() {
// Manialink variables
declare netwrite Text[Integer] Net_ChampionTMGL_TMGLMarkers_MarkerFrameIds for Teams[0] = [];
declare netwrite Integer Net_ChampionTMGL_TMGLMarkers_MarkerFrameIdsUpdate for Teams[0] = 0;
// TMGLMarkers Lib variables
declare Ident[Ident] LibTMGLMarkers_MarkedPlayerIds for UIManager.UIAll = [];
declare Integer[Ident] LibTMGLMarkers_MarkerFrameIds for UIManager.UIAll = [];
declare Text[Integer] MarkerToUpdate;
foreach (Key => Value in Net_ChampionTMGL_TMGLMarkers_MarkerFrameIds) {
MarkerToUpdate[Key] = "";
}
LibTMGLMarkers_MarkedPlayerIds = [];
LibTMGLMarkers_MarkerFrameIds = [];
Net_ChampionTMGL_TMGLMarkers_MarkerFrameIds = MarkerToUpdate;
Net_ChampionTMGL_TMGLMarkers_MarkerFrameIdsUpdate += 1;
// Force update at next yield
foreach (Player in Players) {
declare Boolean LibTMGLMarkers_NewPlayer for Player = True;
LibTMGLMarkers_NewPlayer = True;
break;
}
}