Add Event Cup game mode
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TM_EventCup.Script.txt
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117
TM_EventCup.Script.txt
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/*
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* This mode uses the TMGL World Cup mode and removes all references to it
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*/
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#Extends "Modes/TrackMania/TM_Final86TMGL_Online.Script.txt"
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// #RequireContext CSmMode
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#Include "ManiaApps/Nadeo/TMNext/TrackMania/UIModules/TMGLMarkers_Server.Script.txt" as UIModules_TMGLMarkers
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#Setting S_PointsLimit 100
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#Setting S_RoundsPerMap 3
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#Setting S_ForceLapsNb -1
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#Setting S_PointsRepartition ""
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#Setting S_KOCheckpointNb 0 // Number of checkpoints in lead to validate a K.O.
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#Setting S_KOCheckpointTime 1500 // Advance in milliseconds to validate a K.O.
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#Setting S_KOValidationDelay 1000 // Delay in milliseconds before validating a K.O.
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#Setting S_EnableAmbientSound True //"Enable ambient sound"
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#Setting S_WorldRecords "" // Format : {"map uid": {"AcountId": "player account id", "Time": time in milliseconds}, ...}
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#Setting S_DelayBetweenRounds 0
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#Setting S_ForceRoadSpectatorsNb -1 //< Force the number of spectators displayed on the border of the road
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#Setting S_DecoImageUrl_Screen16x9 ""
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#Setting S_DecoImageUrl_Screen8x1 ""
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#Setting S_DecoImageUrl_Screen16x1 ""
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#Setting S_OverridePlayerProfiles ""
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#Setting S_DisplayTeamName True as "Display Marker Name on the Live Ranking Interface"
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#Setting S_DisplayTeamColor False as "Display Team Color on the Live Ranking Interface"
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/*
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S_OverridePlayerProfiles Json format : (enpty values can be removed)
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{
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"56f8dd9f-8581-444e-a2ad-1e8e89eed1a4": {
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"WebServicesUserId": "56f8dd9f-8581-444e-a2ad-1e8e89eed1a4",
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"Nickname": "Beu",
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"Flag": "",
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"TeamColor": "",
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"Cheers": "",
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"MarkerName": "$F0FTeam Beu"
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},
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"iiii-jjjj-kkkk-llll": {
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...
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},
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...
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}
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TeamColor is not used if S_DisplayTeamColor = False
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*/
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***Match_AfterLoadHud***
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***
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// Remove TMGL Signs
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UIModules::UnloadModules(["UIModule_ChampionTMGL_InfoPanels_2x3", "UIModule_ChampionTMGL_InfoPanels_16x9", "UIModule_ChampionCup_Sign64x10_64x10_Start","UIModule_ChampionCup_Sign64x10_64x10_Finish","UIModule_ChampionCup_Sign64x10_64x10_Checkpoint","FinalTMGL_WinScreen"]);
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***
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***Match_InitMap***
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***
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declare Boolean Last_DisplayTeamName;
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declare Boolean Last_DisplayTeamColor;
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declare Text Last_OverridePlayerProfiles;
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if (Last_DisplayTeamName != S_DisplayTeamName || Last_DisplayTeamColor != S_DisplayTeamColor) {
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Last_DisplayTeamName = S_DisplayTeamName;
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Last_DisplayTeamColor = S_DisplayTeamColor;
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UIModules_LiveRanking::DisplayTeamName(S_DisplayTeamName);
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UIModules_LiveRanking::DisplayTeamColor(S_DisplayTeamColor);
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}
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if (Last_OverridePlayerProfiles != S_OverridePlayerProfiles) {
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Last_OverridePlayerProfiles = S_OverridePlayerProfiles;
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PlayerProfiles::OverridePlayerProfiles(Teams[0], S_OverridePlayerProfiles);
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ResetMarkersConfig();
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}
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***
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***Match_PlayLoop***
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***
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if (Last_DisplayTeamName != S_DisplayTeamName || Last_DisplayTeamColor != S_DisplayTeamColor) {
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Last_DisplayTeamName = S_DisplayTeamName;
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Last_DisplayTeamColor = S_DisplayTeamColor;
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UIModules_LiveRanking::DisplayTeamName(S_DisplayTeamName);
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UIModules_LiveRanking::DisplayTeamColor(S_DisplayTeamColor);
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}
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if (Last_OverridePlayerProfiles != S_OverridePlayerProfiles) {
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Last_OverridePlayerProfiles = S_OverridePlayerProfiles;
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PlayerProfiles::OverridePlayerProfiles(Teams[0], S_OverridePlayerProfiles);
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ResetMarkersConfig();
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}
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***
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Void ResetMarkersConfig() {
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// Manialink variables
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declare netwrite Text[Integer] Net_ChampionTMGL_TMGLMarkers_MarkerFrameIds for Teams[0] = [];
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declare netwrite Integer Net_ChampionTMGL_TMGLMarkers_MarkerFrameIdsUpdate for Teams[0] = 0;
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// TMGLMarkers Lib variables
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declare Ident[Ident] LibTMGLMarkers_MarkedPlayerIds for UIManager.UIAll = [];
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declare Integer[Ident] LibTMGLMarkers_MarkerFrameIds for UIManager.UIAll = [];
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declare Text[Integer] MarkerToUpdate;
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foreach (Key => Value in Net_ChampionTMGL_TMGLMarkers_MarkerFrameIds) {
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MarkerToUpdate[Key] = "";
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}
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LibTMGLMarkers_MarkedPlayerIds = [];
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LibTMGLMarkers_MarkerFrameIds = [];
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Net_ChampionTMGL_TMGLMarkers_MarkerFrameIds = MarkerToUpdate;
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Net_ChampionTMGL_TMGLMarkers_MarkerFrameIdsUpdate += 1;
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// Force update at next yield
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foreach (Player in Players) {
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declare Boolean LibTMGLMarkers_NewPlayer for Player = True;
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LibTMGLMarkers_NewPlayer = True;
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break;
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}
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}
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