Update for the 2023-10-01 game update
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@ -5,10 +5,10 @@
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*/
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// #RequireContext CSmMode
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#Extends "Libs/Nadeo/TMNext/TrackMania/Modes/TMNextRoundsBase.Script.txt"
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#Extends "Modes/Nadeo/Trackmania/Base/TrackmaniaRoundsBase.Script.txt"
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#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
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#Const Version "2023-09-09"
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#Const Version "2023-09-25"
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#Const ScriptName "Modes/TM2020-Gamemodes/TM_ReverseCup.Script.txt"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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@ -16,14 +16,14 @@
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Include "TextLib" as TL
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#Include "MathLib" as ML
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#Include "Libs/Nadeo/CommonLibs/Common/Semver.Script.txt" as Semver
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#Include "Libs/Nadeo/TMNext/TrackMania/Menu/Constants.Script.txt" as Menu_Const
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#Include "Libs/Nadeo/TMNext/TrackMania/Modes/CupCommon/Constants.Script.txt" as CupCommon_Const
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#Include "Libs/Nadeo/TMNext/TrackMania/Modes/Cup/StateManager.Script.txt" as StateMgr
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/ScoresTable_Server.Script.txt" as UIModules_ScoresTable
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/Checkpoint_Server.Script.txt" as UIModules_Checkpoint
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/PauseMenuOnline_Server.Script.txt" as UIModules_PauseMenu_Online
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/BigMessage_Server.Script.txt" as UIModules_BigMessage
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#Include "Libs/Nadeo/CMGame/Utils/Semver.Script.txt" as Semver
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#Include "Libs/Nadeo/Trackmania/MainMenu/Constants.Script.txt" as Menu_Const
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#Include "Libs/Nadeo/Trackmania/Modes/CupCommon/Constants.Script.txt" as CupCommon_Const
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#Include "Libs/Nadeo/Trackmania/Modes/Cup/StateManager.Script.txt" as StateMgr
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#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/ScoresTable_Server.Script.txt" as UIModules_ScoresTable
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#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/Checkpoint_Server.Script.txt" as UIModules_Checkpoint
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#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/PauseMenuOnline_Server.Script.txt" as UIModules_PauseMenu_Online
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#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/BigMessage_Server.Script.txt" as UIModules_BigMessage
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Settings
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@ -34,7 +34,6 @@
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#Setting S_NbOfWinners 1 as _("Number of winners")
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#Setting S_FinishTimeout -1 as _("Finish timeout")
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#Setting S_ComplexPointsRepartition "" as "JSON of PointsRepartition depending for the number of the Players Alive" // Example: {"3": [3, 6, 10], "4,5": [1, 3, 6,10]}
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#Setting S_PointsRepartition "1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20"
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#Setting S_RoundsPerMap 5 as _("Number of rounds per map") ///< Number of round to play on one map before going to the next one
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@ -136,9 +135,7 @@ UIModules_Checkpoint::SetRankMode(UIModules_Checkpoint::C_RankMode_CurrentRace);
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UIModules_PauseMenu_Online::SetHelp(Description);
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// Hide SM Overlay
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UIManager.UIAll.OverlayHideSpectatorControllers = True;
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UIManager.UIAll.OverlayHideSpectatorInfos = True;
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UIManager.UIAll.OverlayHideChrono = True;
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UIManager.UIAll.OverlayHideCountdown = True;
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// Unload default UI
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