Update for the 2023-10-01 game update
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@ -1,12 +1,12 @@
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/**
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* Time Attack mode
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*/
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#Extends "Libs/Nadeo/TMNext/TrackMania/Modes/TMNextBase.Script.txt"
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#Extends "Modes/Nadeo/Trackmania/Base/TrackmaniaBase.Script.txt"
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//#RequireContext CSmMode
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#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
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#Const Version "2023-09-24"
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#Const Version "2023-09-25"
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#Const ScriptName "Modes/TrackMania/TM_TimeAttack_Online.Script.txt"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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@ -14,16 +14,13 @@
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Include "TextLib" as TL
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#Include "MathLib" as ML
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#Include "Libs/Nadeo/CommonLibs/Common/Task.Script.txt" as Task
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#Include "Libs/Nadeo/TMNext/TrackMania/Modes/TimeAttack/StateManager.Script.txt" as StateMgr
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#Include "Libs/Nadeo/TMNext/TrackMania/Modes/TrophyRanking.Script.txt" as TrophyRanking
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#Include "Libs/Nadeo/TMNext/TrackMania/Menu/Constants.Script.txt" as MenuConsts
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#Include "Libs/Nadeo/CommonLibs/Common/Tracking.Script.txt" as Tracking
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#Include "Libs/Nadeo/CMGame/Utils/Task.Script.txt" as Task
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#Include "Libs/Nadeo/Trackmania/Modes/TimeAttack/StateManager.Script.txt" as StateMgr
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#Include "Libs/Nadeo/Trackmania/MainMenu/Constants.Script.txt" as MenuConsts
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// UI from Race
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/TimeGap_Server.Script.txt" as UIModules_TimeGap
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/Checkpoint_Server.Script.txt" as UIModules_Checkpoint
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/PauseMenuOnline_Server.Script.txt" as UIModules_PauseMenu_Online
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#Include "ManiaApps/Nadeo/TMNext/TrackMania/TimeAttack/UIModules/EndMatchTrophy_Server.Script.txt" as UIModules_EndMatchTrophy
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#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/TimeGap_Server.Script.txt" as UIModules_TimeGap
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#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/Checkpoint_Server.Script.txt" as UIModules_Checkpoint
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#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/PauseMenuOnline_Server.Script.txt" as UIModules_PauseMenu_Online
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Settings
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@ -427,7 +424,6 @@ if (Map_XmlRpc_AltitudePerLogin_Queue.count > 0) {
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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Race::EnableIntroDuringMatch(False);
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TrophyRanking::UpdateUsersRank();
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CarRank::Update(CarRank::C_SortCriteria_BestRace);
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Race::StopSkipOutroAll();
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***
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