Add support of points for the future cup
This commit is contained in:
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685d6ad3fb
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@ -4,7 +4,7 @@
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#Extends "Modes/Nadeo/Trackmania/Base/TrackmaniaRoundsBase.Script.txt"
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#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
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#Const Version "2024-04-08"
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#Const Version "2024-05-08"
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#Const ScriptName "Modes/TM2020-Gamemodes/LastManStanding.Script.txt"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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@ -26,7 +26,7 @@
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Setting S_ForceLapsNb 1
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#Setting S_RoundsPerMap 1 as _("Number of rounds per map") ///< Number of round to play on one map before going to the next one
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#Setting S_MapsPerMatch 4 as "Only used if S_KeepScoresBetweenRounds = True"
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#Setting S_AFKIdleTime 120000 as "Time before being an AFK player will be kicked"
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@ -36,6 +36,7 @@
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#Setting S_MalusEveryNSecs 10 as "Roll a new Malus every N Sec"
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#Setting S_NextMalusPreparationTime 10 as "Time given to players to prepare them before a Malus"
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#Setting S_MalusDuration 5 as "Malus Duration"
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#Setting S_KeepScoresBetweenRounds False
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#Setting S_TrustClientSimu False
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#Setting S_UseCrudeExtrapolation False
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@ -119,7 +120,6 @@ XmlRpc::UnregisterCallback(C_Callback_CustomChat_ChatMessage);
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***
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MB_Settings_UseDefaultTimer = False;
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MB_Settings_UseDefaultHud = (C_HudModulePath == "");
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MB_Settings_UseDefaultPodiumSequence = False;
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Rounds_Settings_UseDefaultSpawnManagement = False;
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MB_Settings_UseDefaultIntroSequence = False;
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***
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@ -184,6 +184,7 @@ StateMgr::Yield();
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Clans::SetClansNb(0);
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UsePvPCollisions = True;
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UsePvECollisions = True;
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Scores::SaveInScore(Scores::C_Points_Match);
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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WarmUp::SetAvailability(True);
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CarRank::Reset();
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@ -192,8 +193,6 @@ ResetNetworkVariables();
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***Match_InitMap***
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***
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declare Integer Map_ValidRoundsNb;
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declare Integer Map_TimeBeforeMalus;
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declare Integer Map_TimeBeforeNightmare;
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declare Integer Map_MalusEveryNSecs;
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@ -201,6 +200,8 @@ declare Integer Map_NextMalusPreparationTime;
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declare Integer Map_MalusDuration;
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declare Integer Map_RoundsPerMap;
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declare Text[] Map_AccountIdsOfEliminated;
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declare Text[] AccountIdsOfPlayers for This = [];
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declare Integer LandmarkIndex for This = 0;
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declare K_Malus[Text] MalusQueue;
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@ -220,7 +221,7 @@ declare netwrite Integer Net_RoundsPerMap for Teams[0] = 0;
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declare netwrite Integer Net_CurrentRoundNb for Teams[0] = 0;
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ResetNetworkVariables();
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UIModules_ScoresTable::SetCustomTimes([]);
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ResetCustomPoints();
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// Map Intro
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declare Boolean MapIsCompatible;
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@ -235,6 +236,7 @@ if (!MapIsCompatible) {
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UIManager.UIAll.QueueMessage(3000, 1, CUIConfig::EMessageDisplay::Big, _("This map is not valid"));
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MB_Sleep(3000);
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MB_StopMap();
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MB_SetValidMap(False);
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} else if (S_IntroTime > 0) {
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declare netwrite Boolean Net_LMS_IsIntro for Teams[0] = False;
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Net_LMS_IsIntro = True;
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@ -272,8 +274,9 @@ declare Boolean ThrottleUpdate;
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***Match_StartRound***
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***
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Scores::Clear();
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UIModules_ScoresTable::SetCustomTimes([]);
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ResetCustomPoints();
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UIModules_ScoresTable::SetScoreMode(UIModules_ScoresTable::C_Mode_Points);
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Race::SortScores(Race::C_Sort_RoundPoints);
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declare netwrite Integer Net_LMS_AFKIdleTime for Teams[0] = 120000;
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Net_LMS_AFKIdleTime = S_AFKIdleTime;
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@ -298,7 +301,7 @@ Net_DisplayUI = True;
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Net_TimeBeforeMalus = MalusTime;
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Net_NextMalus = -1;
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Net_RoundsPerMap = Map_RoundsPerMap;
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Net_CurrentRoundNb = Map_ValidRoundsNb + 1;
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Net_CurrentRoundNb = MB_GetValidRoundCount();
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MalusQueue = [];
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// Spawn players for the race
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@ -352,7 +355,7 @@ UIManager.UIAll.SendChat("$<$ff3$> Stay the most time on the structure. $<$ff
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XmlRpc::SendCallback(C_Callback_CustomChat_ChatMessage, ["$<$ff3$> Stay the most time on the structure. $<$ff9GL HF!$>"]);
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***
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// @mslint-disable-next-line max-statements
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***Match_PlayLoop***
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***
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// Manage race events
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@ -368,16 +371,19 @@ foreach (Event in RacePendingEvents) {
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Scores::UpdatePlayerBestRaceIfBetter(Event.Player);
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Race::StopSkipOutro(Event.Player);
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UpdateCustomRanking(Event.Player.User, False);
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UpdateCustomRanking(Event.Player.User, Event.Player, False);
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if (Event.Player.User != Null) Map_AccountIdsOfEliminated.add(Event.Player.User.WebServicesUserId);
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}
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case Events::C_Type_GiveUp: {
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ThrottleUpdate = True;
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UpdateCustomRanking(Event.Player.User, True);
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UpdateCustomRanking(Event.Player.User, Event.Player, True);
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if (Event.Player.User != Null) Map_AccountIdsOfEliminated.add(Event.Player.User.WebServicesUserId);
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}
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case Events::C_Type_Eliminated: {
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ThrottleUpdate = True;
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Race::StopSkipOutro(Event.Player);
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UpdateCustomRanking(Event.Player.User, True);
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UpdateCustomRanking(Event.Player.User, Event.Player, True);
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if (Event.Player.User != Null) Map_AccountIdsOfEliminated.add(Event.Player.User.WebServicesUserId);
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}
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}
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}
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@ -390,9 +396,10 @@ foreach (Event in PendingEvents) {
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if (Event.Type == CSmModeEvent::EType::OnPlayerRemoved) {
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if (Event.User == Null ) continue;
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if (!AccountIdsOfPlayers.exists(Event.User.WebServicesUserId)) continue;
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if (IsEliminated(Event.User, Null)) continue;
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if (Map_AccountIdsOfEliminated.exists(Event.User.WebServicesUserId)) continue;
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ThrottleUpdate = True;
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UpdateCustomRanking(Event.User, True);
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UpdateCustomRanking(Event.User, Null, True);
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Map_AccountIdsOfEliminated.add(Event.User.WebServicesUserId);
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}
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}
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@ -403,8 +410,9 @@ if (!ThrottleUpdate && Net_PlayersNbAlive != PlayersNbAlive) {
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if (Player.User == Null || Player.Score == Null) continue;
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if (!AccountIdsOfPlayers.exists(Player.User.WebServicesUserId)) continue;
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if (Player.SpawnStatus != CSmPlayer::ESpawnStatus::NotSpawned) continue;
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if (IsEliminated(Player.User, Player.Score)) continue;
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UpdateCustomRanking(Player.User, True);
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if (Map_AccountIdsOfEliminated.exists(Player.User.WebServicesUserId)) continue;
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UpdateCustomRanking(Player.User, Player, True);
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Map_AccountIdsOfEliminated.add(Player.User.WebServicesUserId);
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ThrottleUpdate = True;
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}
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}
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@ -519,6 +527,7 @@ foreach (Login => Malus in MalusQueue) {
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***Match_EndRound***
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***
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UIModules_BigMessage::SetMessage("");
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PendingMalus = False;
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ActiveMalus = False;
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Net_DisplayUI = False;
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@ -539,8 +548,19 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
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}
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MB_SetValidRound(False);
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} else {
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Map_ValidRoundsNb += 1;
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if (S_KeepScoresBetweenRounds) {
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UIManager.UIAll.ScoreTableVisibility = CUIConfig::EVisibility::ForcedVisible;
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MB_Sleep((S_ChatTime*1000)/2);
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ComputeRoundPoints();
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UIModules_ScoresTable::SetCustomPoints([]);
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UIModules_ScoresTable::DisplayRoundPoints(True);
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MB_Sleep((S_ChatTime*1000)/2);
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Scores::EndRound();
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Race::SortScores(Race::C_Sort_TotalPoints);
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MB_Sleep((S_ChatTime*1000)/2);
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} else {
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declare CSmScore WinnerScore <=> Scores::GetBestPlayer(Scores::C_Sort_RoundPoints);
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if (WinnerScore == Null) {
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foreach (Score in Scores) {
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@ -565,17 +585,36 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
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Scores::EndRound();
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Race::SortScores(Race::C_Sort_TotalPoints);
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MB_Sleep((S_ChatTime*1000)/2);
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MB_Sleep(5000);
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UIModules_BigMessage::SetMessage("");
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UIManager.UIAll.ScoreTableVisibility = CUIConfig::EVisibility::ForcedVisible;
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MB_Sleep((S_ChatTime*1000)/2);
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Scores::Clear();
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}
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UIManager.UIAll.ScoreTableVisibility = CUIConfig::EVisibility::Normal;
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UIManager.UIAll.UISequence = CUIConfig::EUISequence::Playing;
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if (MapIsOver(Map_ValidRoundsNb)) MB_StopMatch();
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}
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UIModules_ScoresTable::DisplayRoundPoints(False);
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UIModules_ScoresTable::SetCustomPoints([]);
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if (MapIsOver()) MB_StopMap();
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}
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***
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***Match_EndMap***
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***
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if (MatchIsOver()) {
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MB_StopMatch();
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if (!S_KeepScoresBetweenRounds) MB_SkipPodiumSequence();
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declare CSmScore Winner <=> Scores::GetBestPlayer(Scores::C_Sort_MatchPoints);
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Scores::SetPlayerWinner(Winner);
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} else {
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MB_SkipPodiumSequence();
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}
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***
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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@ -600,30 +639,13 @@ Void ResetNetworkVariables() {
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Net_CurrentRoundNb = 0;
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}
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/** Check if a Player is already considered eliminated
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*
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* @param _User The User
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* @param _Score The Score, can be Null but it will search the Score in Scores
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*
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* @return Return True if the player have a time
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*/
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Boolean IsEliminated(CUser _User, CSmScore _Score) {
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if (UIModules_ScoresTable::GetCustomTimes().existskey(_User.WebServicesUserId)) return True;
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if (_Score == Null) {
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Void ResetCustomPoints() {
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declare Text[][Text] CustomPoints = [];
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foreach (Score in Scores) {
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if (Score.User == Null) continue;
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if (Score.User == _User) {
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if (Score.PrevRaceTimes.count > 0) return True;
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else return False;
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break;
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CustomPoints[Score.User.WebServicesUserId] = ["--:--.---"];
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}
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}
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} else if (_Score.PrevRaceTimes.count > 0) {
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return True;
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}
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return False;
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UIModules_ScoresTable::SetCustomPoints(CustomPoints);
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}
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/** Detect if all players are in Turtle
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@ -647,7 +669,7 @@ Boolean AllPlayersAreInTurtle() {
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*
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* @return The Malus Time or -1 in no Malus
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*/
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Integer GetTimeBeforeMalus(Integer _StartTime, Integer _TimeBeforeMalus, Integer _TimeBeforeNightmare) {
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Integer GetTimeBeforeMalus(Integer _StartTime, Integer _TimeBeforeMalus, Integer _TimeBeforeNightmare) {
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declare Integer MalusTime;
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if (_TimeBeforeMalus >= 0 && (_TimeBeforeMalus < _TimeBeforeNightmare || _TimeBeforeNightmare == -1)) {
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MalusTime = _StartTime + (_TimeBeforeMalus * 1000);
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@ -663,24 +685,46 @@ Boolean AllPlayersAreInTurtle() {
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/** Update the Scores Table with hidden custom points
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*
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* @param _User The User who is eliminated
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* @param _Player The Player who is eliminated. Can be Null
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* @param _OverrideTime Compute time because it not ended the Map
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*/
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Void UpdateCustomRanking(CUser _User, Boolean _OverrideTime) {
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Void UpdateCustomRanking(CUser _User, CSmPlayer _Player, Boolean _OverrideTime) {
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if (_User == Null) return;
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if (_OverrideTime) {
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declare Integer[Text] CustomTimes = UIModules_ScoresTable::GetCustomTimes();
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CustomTimes[_User.WebServicesUserId] = Now - StartTime;
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UIModules_ScoresTable::SetCustomTimes(CustomTimes);
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declare Text[][Text] CustomPoints = UIModules_ScoresTable::GetCustomPoints();
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if (_OverrideTime || _Player == Null || _Player.RaceWaypointTimes.count == 0) {
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CustomPoints[_User.WebServicesUserId] = [TL::TimeToText(Now - StartTime, True, True)];
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} else {
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CustomPoints[_User.WebServicesUserId] = [TL::TimeToText(_Player.RaceWaypointTimes[-1], True, True)];
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}
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UIModules_ScoresTable::SetCustomPoints(CustomPoints);
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UIManager.UIAll.SendChat("""$<$ff3$> Player $<$ff9{{{_User.Name}}}$> is eliminated""");
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XmlRpc::SendCallback(C_Callback_CustomChat_ChatMessage, ["""$<$ff3$> Player $<$ff9{{{_User.Name}}}$> is eliminated"""]);
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}
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/** Distribute real RoundPoints using Points Repartition
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* Only used when S_KeepScoresBetweenRounds = True
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*/
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Void ComputeRoundPoints() {
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declare Integer[] PointsRepartition = PointsRepartition::GetPointsRepartition();
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foreach (Key => Score in Scores) {
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declare Integer Points = 0;
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if (PointsRepartition.count > 0) {
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if (PointsRepartition.existskey(Key)) {
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Points = PointsRepartition[Key];
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} else {
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Points = PointsRepartition[PointsRepartition.count - 1];
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}
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}
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Scores::SetPlayerRoundPoints(Score, Points);
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}
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}
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/** Update the scores table footer text
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*
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*/
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Void UpdateScoresTableFooter() {
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Void UpdateScoresTableFooter() {
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declare Text Footer = "";
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if (S_MalusDuration <= 0 || (S_TimeBeforeMalus < 0 && S_TimeBeforeNightmare < 0)) {
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Footer ^= "Malus disabled";
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@ -697,11 +741,18 @@ Boolean AllPlayersAreInTurtle() {
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Message ^= """%{{{Parts.count + 1}}}{{{TL::TimeToText(S_TimeBeforeNightmare*1000)}}}""";
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Parts.add("Time Before NM: ");
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}
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if (S_KeepScoresBetweenRounds) {
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if (Parts.count > 0) Message ^= "\n";
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Message ^= """%{{{Parts.count + 1}}}{{{MB_GetMapCount()}}}/{{{S_MapsPerMatch}}}""";
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//L16N [Rounds] Number of maps played during the match.
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Parts.add(_("Maps : "));
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}
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switch (Parts.count) {
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case 0: Footer = Message;
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case 1: Footer = TL::Compose(Message, Parts[0]);
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case 2: Footer = TL::Compose(Message, Parts[0], Parts[1]);
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case 3: Footer = TL::Compose(Message, Parts[0], Parts[1], Parts[2]);
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}
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}
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UIModules_ScoresTable::SetFooterInfo(Footer);
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@ -1052,12 +1103,20 @@ Void SetML() {
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/** Check if we should go to the next map
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*
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* @param _ValidRoundsNb Number of valid rounds played
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*
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* @return True if it is the case, false otherwise
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*/
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Boolean MapIsOver(Integer _ValidRoundsNb) {
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if (S_RoundsPerMap > 0 && _ValidRoundsNb >= S_RoundsPerMap) return True; //< There is a rounds limit and it is reached
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Boolean MapIsOver() {
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log("""MapIsOver> S_RoundsPerMap: {{{S_RoundsPerMap}}} / MB_GetValidRoundCount() {{{MB_GetValidRoundCount()}}}""");
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if (S_RoundsPerMap > 0 && MB_GetValidRoundCount() >= S_RoundsPerMap) return True; //< There is a rounds limit and it is reached
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return False;
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}
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/** Check if the match is over
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* @return True if it is the case, false otherwise
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*/
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Boolean MatchIsOver() {
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log("""MatchIsOver> S_KeepScoresBetweenRounds: {{{S_KeepScoresBetweenRounds}}} / MB_GetValidMapCount() {{{MB_GetValidMapCount()}}} / S_MapsPerMatch {{{S_MapsPerMatch}}}""");
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if (!S_KeepScoresBetweenRounds) return True;
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if (MB_GetValidMapCount() >= S_MapsPerMatch) return True;
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return False;
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}
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