Prevent to send a second chat message when an eliminated player leave the server
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		| @@ -374,6 +374,7 @@ foreach (Event in PendingEvents) { | ||||
| 	if (Event.Type == CSmModeEvent::EType::OnPlayerRemoved) { | ||||
| 		if (Event.User == Null ) continue; | ||||
| 		if (!AccountIdsOfPlayers.exists(Event.User.WebServicesUserId)) continue; | ||||
| 		if (IsEliminated(Event.User, Null)) continue; | ||||
| 		ThrottleUpdate = True; | ||||
| 		UpdateCustomRanking(Event.User, True); | ||||
| 	} | ||||
|   | ||||
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