Add map name during the intro
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099556c0e1
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@ -193,14 +193,32 @@ declare netwrite Integer Net_RoundsPerMap for Teams[0] = 0;
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declare netwrite Integer Net_CurrentRoundNb for Teams[0] = 0;
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// Map Intro
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declare Integer WaitingScreenDuration = 0;
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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ModeUtils::PushAndApplyUISequence(UIManager.UIAll, CUIConfig::EUISequence::RollingBackgroundIntro);
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while (MB_MapIsRunning() && S_IntroTime - WaitingScreenDuration > 0) {
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WaitingScreenDuration = WaitingScreenDuration + 1;
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MB_Sleep(1000);
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declare Boolean MapIsCompatible;
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declare CMapLandmark[] Landmarks = Map::GetFinishesAndMultilaps();
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foreach (Landmark in Landmarks) {
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if (Map::IsMultilap(Landmark)) {
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MapIsCompatible = True;
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break;
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}
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}
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ModeUtils::PopAndApplyUISequence(UIManager.UIAll);
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if (!MapIsCompatible) {
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UIManager.UIAll.QueueMessage(3000, 1, CUIConfig::EMessageDisplay::Big, _("This map is not valid"));
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MB_Sleep(3000);
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MB_StopMap();
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} else if (S_IntroTime > 0) {
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declare netwrite Boolean Net_LMS_IsIntro for Teams[0];
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Net_LMS_IsIntro = True;
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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ModeUtils::PushAndApplyUISequence(UIManager.UIAll, CUIConfig::EUISequence::RollingBackgroundIntro);
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declare Integer WaitingScreenDuration = 0;
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while (MB_MapIsRunning() && S_IntroTime - WaitingScreenDuration > 0) {
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WaitingScreenDuration = WaitingScreenDuration + 1;
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MB_Sleep(1000);
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}
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ModeUtils::PopAndApplyUISequence(UIManager.UIAll);
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Net_LMS_IsIntro = False;
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}
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***
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***Match_StartMap***
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@ -240,64 +258,51 @@ MalusQueue = [];
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---Rounds_CanSpawn---
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declare Text[] AccountIdsOfPlayers for This = [];
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declare CMapLandmark[] Landmarks = Map::GetFinishesAndMultilaps();
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declare Boolean MapIsCompatible;
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foreach (Landmark in Landmarks) {
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if (Map::IsMultilap(Landmark)) {
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MapIsCompatible = True;
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break;
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}
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declare CMapLandmark PlayerLM;
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declare Integer LandmarkIndex for This = 0;
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AccountIdsOfPlayers = [];
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// Suffle Players list to randomise spawn
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declare CSmPlayer[] ShuffledPlayers = Players;
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declare Integer i=0;
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while(i<ShuffledPlayers.count) { // this should be enough, you can use arbitrary values, should the need arise
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// find a pair (a,b) of valid indices to swap
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declare a=ML::Rand(0, ShuffledPlayers.count-1);
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declare b=ML::Rand(0, ShuffledPlayers.count-1);
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// now swap them
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declare tmp=ShuffledPlayers[b];
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ShuffledPlayers[b]=ShuffledPlayers[a];
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ShuffledPlayers[a]=tmp;
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i=i+1;
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}
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if (!MapIsCompatible) {
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UIManager.UIAll.QueueMessage(3000, 1, CUIConfig::EMessageDisplay::Big, _("This map is not valid"));
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MB_Sleep(3000);
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MB_StopMap();
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} else {
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declare CMapLandmark PlayerLM;
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declare Integer LandmarkIndex for This = 0;
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AccountIdsOfPlayers = [];
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// Suffle Players list to randomise spawn
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declare CSmPlayer[] ShuffledPlayers = Players;
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declare Integer i=0;
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while(i<ShuffledPlayers.count) { // this should be enough, you can use arbitrary values, should the need arise
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// find a pair (a,b) of valid indices to swap
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declare a=ML::Rand(0, ShuffledPlayers.count-1);
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declare b=ML::Rand(0, ShuffledPlayers.count-1);
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// now swap them
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declare tmp=ShuffledPlayers[b];
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ShuffledPlayers[b]=ShuffledPlayers[a];
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ShuffledPlayers[a]=tmp;
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i=i+1;
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}
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foreach (Player in ShuffledPlayers) {
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PlayerLM = Null;
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while (PlayerLM == Null) {
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if (LandmarkIndex > Landmarks.count - 1 ) {
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LandmarkIndex = 0;
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}
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if (Map::IsMultilap(Landmarks[LandmarkIndex])) {
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PlayerLM = Landmarks[LandmarkIndex];
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}
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LandmarkIndex = LandmarkIndex + 1 ;
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foreach (Player in ShuffledPlayers) {
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PlayerLM = Null;
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while (PlayerLM == Null) {
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if (LandmarkIndex > Landmarks.count - 1 ) {
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LandmarkIndex = 0;
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}
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Race::Start(Player, PlayerLM , StartTime);
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AccountIdsOfPlayers.add(Player.User.WebServicesUserId);
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MalusQueue[Player.User.WebServicesUserId] = GetNewMalus(C_Malus_Reset);
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if (Map::IsMultilap(Landmarks[LandmarkIndex])) {
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PlayerLM = Landmarks[LandmarkIndex];
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}
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LandmarkIndex = LandmarkIndex + 1 ;
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}
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Net_NBPlayers = AccountIdsOfPlayers.count;
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UpdateCustomRanking(Null, -1);
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StateMgr::ForcePlayersStates([StateMgr::C_State_Playing]);
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CarRank::Update(CarRank::C_SortCriteria_BestRace);
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Race::EnableIntroDuringMatch(False);
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UIManager.UIAll.SendChat("$<$ff3$> Stay the most time on the structure. $<$ff9GL HF!$>");
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Race::Start(Player, PlayerLM , StartTime);
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AccountIdsOfPlayers.add(Player.User.WebServicesUserId);
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MalusQueue[Player.User.WebServicesUserId] = GetNewMalus(C_Malus_Reset);
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}
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Net_NBPlayers = AccountIdsOfPlayers.count;
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UpdateCustomRanking(Null, -1);
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StateMgr::ForcePlayersStates([StateMgr::C_State_Playing]);
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CarRank::Update(CarRank::C_SortCriteria_BestRace);
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Race::EnableIntroDuringMatch(False);
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UIManager.UIAll.SendChat("$<$ff3$> Stay the most time on the structure. $<$ff9GL HF!$>");
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***
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/***Match_InitPlayLoop***
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@ -740,7 +745,7 @@ Void SetML() {
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declare TotalWidth = 44.5;
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declare Text MLText = """
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<manialink name="LMS_UI" version="3">
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<manialink name="LMS_InfoPanel" version="3">
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<script><!--
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#Include "TextLib" as TL
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@ -860,9 +865,58 @@ Void SetML() {
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</manialink>
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""";
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Layers::Create("LMS_UI", MLText);
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Layers::SetType("LMS_UI", CUILayer::EUILayerType::Normal);
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Layers::Attach("LMS_UI");
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Layers::Create("LMS_InfoPanel", MLText);
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Layers::SetType("LMS_InfoPanel", CUILayer::EUILayerType::Normal);
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Layers::Attach("LMS_InfoPanel");
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MLText = """
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<manialink name="LMS_MapInfo" version="3">
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<script><!--
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#Include "TextLib" as TL
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main() {
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declare netread Boolean Net_LMS_IsIntro for Teams[0];
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declare Boolean Last_IsIntro;
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declare CMlFrame Frame_Global = (Page.GetFirstChild("frame-global") as CMlFrame);
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declare CMlLabel Label_MapInfo_Name = (Page.GetFirstChild("label-mapinfo-name") as CMlLabel);
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declare CMlLabel Label_MapInfo_Author = (Page.GetFirstChild("label-mapinfo-author") as CMlLabel);
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while(True) {
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yield;
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if (Last_IsIntro != Net_LMS_IsIntro) {
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Last_IsIntro = Net_LMS_IsIntro;
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if (Last_IsIntro) {
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Label_MapInfo_Name.Value = Map.MapName;
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Label_MapInfo_Author.Value = "by " ^ Map.AuthorNickName;
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AnimMgr.Flush(Frame_Global);
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AnimMgr.Add(Frame_Global, "<anim hidden=\"0\" pos=\"0 60\"/>", 200 , CAnimManager::EAnimManagerEasing::SineInOut);
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} else {
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AnimMgr.Flush(Frame_Global);
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AnimMgr.Add(Frame_Global, "<anim hidden=\"1\" pos=\"0 115\"/>", 200 , CAnimManager::EAnimManagerEasing::SineInOut);
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}
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}
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}
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}
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--></script>
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<stylesheet>
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<style class="text" textfont="GameFontBlack" textcolor="ffffffff" textsize="8" valign="center2" halign="center"/>
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</stylesheet>
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<frame id="frame-global" pos="0 115" hidden="1">
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<quad size="150 25" halign="center" z-index="-1" bgcolor="000" opacity="0.7"/>
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<label id="label-mapinfo-name" class="text" pos="0 -8" size="140 10"/>
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<label id="label-mapinfo-author" class="text" pos="0 -18" size="140 10" textsize="6"/>
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</frame>
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</manialink>
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""";
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Layers::Create("LMS_MapInfo", MLText);
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Layers::SetType("LMS_MapInfo", CUILayer::EUILayerType::Normal);
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Layers::Attach("LMS_MapInfo");
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}
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