fix display of the SmallScoresTable Module + improve timings
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@ -4,7 +4,7 @@
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#Extends "Modes/Nadeo/Trackmania/Base/TrackmaniaRoundsBase.Script.txt"
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#Const CompatibleMapTypes "TrackMania\\TM_Royal,TM_Royal"
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#Const Version "2023-10-16"
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#Const Version "2024-04-05"
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#Const ScriptName "Modes/TrackMania/TM_RoyalRounds_Online.Script.txt"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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@ -383,7 +383,7 @@ foreach (Event in Race::GetPendingEvents()) {
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declare netwrite Integer Net_RoyalRounds_CheckpointUI_CurrentNbSegments for Event.Player;
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Net_RoyalRounds_CheckpointUI_CurrentNbSegments = CurrentSegment;
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if (CurrentSegment < S_SegmentsPerRound) { // TODO Try to keep CP diff a the bottom of the screen
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if (CurrentSegment < S_SegmentsPerRound) { // TODO Try to keep CP diff a the bottom of the screen
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declare Boolean ModeRounds_CanSpawn for Event.Player.Score = Rounds_Settings_CanSpawnDefault;
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ModeRounds_CanSpawn = True;
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CurrentSegment = CurrentSegment + 1;
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@ -506,7 +506,8 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
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***
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Race::StopSkipOutroAll();
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EndTime = -1;
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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// Keep Playing State to keep SmallScoresTable visible
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StateMgr::ForcePlayersStates([StateMgr::C_State_Playing]);
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if (Semver::Compare(XmlRpc::GetApiVersion(), ">=", "2.1.1")) {
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Scores::XmlRpc_SendScores(Scores::C_Section_PreEndRound, "");
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@ -527,9 +528,11 @@ if (Round_ForceEndRound || Round_SkipPauseRound || Round_Skipped) {
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// Get the last round points
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UpdateCustomRanking(Null);
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Race::SortScores(Race::C_Sort_TotalPoints);
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UIManager.UIAll.ScoreTableVisibility = CUIConfig::EVisibility::ForcedVisible;
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UIManager.UIAll.UISequence = CUIConfig::EUISequence::EndRound;
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MB_Sleep(3000);
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Race::SortScores(Race::C_Sort_TotalPoints);
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UIManager.UIAll.ScoreTableVisibility = CUIConfig::EVisibility::ForcedVisible;
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MB_Sleep(3000);
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// Add them to the total scores
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ComputeScores();
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Race::SortScores(Race::C_Sort_TotalPoints);
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@ -542,6 +545,7 @@ if (Round_ForceEndRound || Round_SkipPauseRound || Round_Skipped) {
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MB_StopMap();
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}
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}
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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CustomTimes.clear();
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CurrentRanking.clear();
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UIModules_SmallScoresTable::ResetCustomTimes();
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