Add support of link of spectators to players

This commit is contained in:
Beu 2021-11-19 21:36:31 +01:00
parent df54791dfa
commit 4a8b898075

View File

@ -1,6 +1,7 @@
#Extends "Modes/TrackMania/TM_TimeAttack_Online.Script.txt"
#Setting S_AdminPlayers "" as "Comma separated admin to manage all players physics"
#Setting S_LinksSpectatorsToPlayers "" as "Comma separated Spectator login linked to a Player login with a colon" // Exemple : "Spectator1Login:Player1Login,Spectator1Login:Player2Login,Spectator2Login:any"
#Setting S_ForcePlayersToBeControledBySpectators False as "Force Players to be controlled by Spectators"
#Setting S_AllowPlayersToBeControledBySpectators True as "Allow Players to be controlled by Spectators"
@ -47,6 +48,8 @@ SetML();
***
declare K_PlayerPhysics AllPlayersPhysics = InitPlayerPhysicsVariable();
declare Text Last_AdminPlayers;
declare Text Last_LinksSpectatorsToPlayers;
declare Text[][Text] Array_LinksSpectatorsToPlayers ;
declare Boolean[CSmPlayer] ApplyPhysicsAtRespawn_Queue; // [CSmPlayer => ResetBeforeAppling]
declare netwrite Text Net_ScriptEnvironment for Teams[0] = S_ScriptEnvironment;
@ -63,6 +66,17 @@ foreach (Event in PendingEvents) {
if (Event.Player != Null) {
declare netwrite Boolean Net_PlayerIsAdmin for Event.Player = False;
Net_PlayerIsAdmin = TL::Split(",", S_AdminPlayers).exists(Event.Player.User.Login);
declare netwrite Text[] Net_CanControlPlayers for Event.Player = ["any"];
if (Array_LinksSpectatorsToPlayers.count == 0) {
Net_CanControlPlayers = ["any"];
} else {
if (Array_LinksSpectatorsToPlayers.existskey(Event.Player.User.Login)) {
Net_CanControlPlayers = Array_LinksSpectatorsToPlayers[Event.Player.User.Login];
} else {
Net_CanControlPlayers = [];
}
}
declare netwrite K_PlayerPhysics Net_PlayerPhysics for Event.Player = InitPlayerPhysicsVariable();
Net_PlayerPhysics = AllPlayersPhysics;
}
@ -144,6 +158,45 @@ if (Last_AdminPlayers != S_AdminPlayers) {
Net_PlayerIsAdmin = Admin.exists(Player.User.Login);
}
}
if (Last_LinksSpectatorsToPlayers != S_LinksSpectatorsToPlayers) {
Last_LinksSpectatorsToPlayers = S_LinksSpectatorsToPlayers;
declare Text[][Text] TemporaryData;
if (Last_LinksSpectatorsToPlayers != "") {
Log::Log("[Last_LinksSpectatorsToPlayers] Last_LinksSpectatorsToPlayers not empty");
declare Text[] AllLinks= TL::Split(",", Last_LinksSpectatorsToPlayers);
foreach (Link in AllLinks) {
declare Text[] LinkArray = TL::Split(":", Link);
if (LinkArray.count > 1) {
log("[Last_LinksSpectatorsToPlayers] LinkArray.count > 1");
if (!TemporaryData.existskey(LinkArray[0])) TemporaryData[LinkArray[0]] = [];
TemporaryData[LinkArray[0]].add(LinkArray[1]);
}
}
}
Array_LinksSpectatorsToPlayers = TemporaryData;
Log::Log("[Last_LinksSpectatorsToPlayers] Array_LinksSpectatorsToPlayers = " ^ Array_LinksSpectatorsToPlayers);
foreach (Player in AllPlayers) {
if (Player == Null) continue;
Log::Log("[Last_LinksSpectatorsToPlayers] Player : " ^ Player.User.Name);
declare netwrite Text[] Net_CanControlPlayers for Player = ["any"];
declare netwrite Integer Net_Serial_CanControlPlayers for Player = 0;
Net_Serial_CanControlPlayers = Net_Serial_CanControlPlayers + 1;
if (Array_LinksSpectatorsToPlayers.count == 0) {
Log::Log("[Last_LinksSpectatorsToPlayers] Array_LinksSpectatorsToPlayers.count == 0");
Net_CanControlPlayers = ["any"];
} else {
Log::Log("[Last_LinksSpectatorsToPlayers] Array_LinksSpectatorsToPlayers.count != 0");
if (Array_LinksSpectatorsToPlayers.existskey(Player.User.Login)) {
Net_CanControlPlayers = Array_LinksSpectatorsToPlayers[Player.User.Login];
} else {
Net_CanControlPlayers = [];
}
Log::Log("[Last_LinksSpectatorsToPlayers] Net_CanControlPlayers : " ^ Net_CanControlPlayers);
}
}
}
if (Net_ScriptEnvironment != S_ScriptEnvironment) {
Net_ScriptEnvironment = S_ScriptEnvironment;
@ -465,6 +518,7 @@ Void SetML() {
declare Boolean Last_PlayerIsAdmin = False;
declare Boolean Last_PlayerIsSpectator = False;
declare Integer Last_Serial_CanControlPlayers = 0;
declare Boolean Last_ServerForcePlayersToBeControledBySpectators = False;
declare Boolean Last_ServerAllowPlayersToBeControledBySpectators = True;
@ -490,11 +544,14 @@ Void SetML() {
if (Owner != Null) {
declare netread Boolean Net_PlayerAllowToBeControledBySpectators for Owner = True;
declare netread Boolean Net_PlayerIsAdmin for InputPlayer;
declare netread Text[] Net_CanControlPlayers for InputPlayer;
declare netread Integer Net_Serial_CanControlPlayers for InputPlayer;
declare netread K_PlayerPhysics Net_PlayerPhysics for Owner = InitPlayerPhysicsVariable();
if (Last_ControledByAdmins != Net_ControledByAdmins ||
Last_PlayerIsAdmin != Net_PlayerIsAdmin ||
Last_PlayerIsSpectator != InputPlayerIsSpectator() ||
Last_Serial_CanControlPlayers != Net_Serial_CanControlPlayers ||
Last_PlayerAllowToBeControledBySpectators != Net_PlayerAllowToBeControledBySpectators ||
Last_ServerForcePlayersToBeControledBySpectators != Net_ServerForcePlayersToBeControledBySpectators ||
Last_ServerAllowPlayersToBeControledBySpectators != Net_ServerAllowPlayersToBeControledBySpectators
@ -503,6 +560,8 @@ Void SetML() {
Last_PlayerIsAdmin = Net_PlayerIsAdmin;
Frame_Admin.Visible = Last_PlayerIsAdmin;
Last_PlayerIsSpectator = InputPlayerIsSpectator();
Last_Serial_CanControlPlayers = Net_Serial_CanControlPlayers;
log(Net_CanControlPlayers);
DevLog("[main] Update Warning page");
Last_ControledByAdmins = Net_ControledByAdmins;
Quad_ControledByAdmins.StyleSelected = Last_ControledByAdmins;
@ -511,11 +570,16 @@ Void SetML() {
Last_ServerForcePlayersToBeControledBySpectators = Net_ServerForcePlayersToBeControledBySpectators;
Last_ServerAllowPlayersToBeControledBySpectators = Net_ServerAllowPlayersToBeControledBySpectators;
if (!Net_PlayerIsAdmin && (Last_ControledByAdmins || (Last_ServerForcePlayersToBeControledBySpectators && !Last_PlayerIsSpectator) || (!Last_ServerForcePlayersToBeControledBySpectators && (!Last_ServerAllowPlayersToBeControledBySpectators || !Last_PlayerAllowToBeControledBySpectators) && Last_PlayerIsSpectator))) {
if (!Net_PlayerIsAdmin &&
(Last_ControledByAdmins || (Last_ServerForcePlayersToBeControledBySpectators && (!Last_PlayerIsSpectator || (!Net_CanControlPlayers.exists("any") && !Net_CanControlPlayers.exists(Owner.User.Login)))) ||
(!Last_ServerForcePlayersToBeControledBySpectators && (!Last_ServerAllowPlayersToBeControledBySpectators || !Last_PlayerAllowToBeControledBySpectators) && Last_PlayerIsSpectator))
)
{
Label_Warning.Visible = True;
Quad_Fg.Visible = True;
if (Last_ControledByAdmins) Label_Warning.Value = "Managed by an Admin";
else if (Last_ServerForcePlayersToBeControledBySpectators && InputPlayerIsSpectator()) Label_Warning.Value = "You can't control this player";
else if (Last_ServerForcePlayersToBeControledBySpectators) Label_Warning.Value = "Can only be controlled by a spectator";
else if (!Last_ServerAllowPlayersToBeControledBySpectators) Label_Warning.Value = "Can only be controlled by the player";
else Label_Warning.Value = "Player refuses to be managed by a spectator";