Add Chat message

This commit is contained in:
Beu 2022-02-16 10:54:03 +01:00
parent 5a401577f4
commit 34fae09cd5

View File

@ -156,7 +156,6 @@ Clans::SetClansNb(0);
Scores::SaveInScore(Scores::C_Points_Match);
StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
UsePvECollisions = False; //< Synchronize obstacles between all players
WarmUp::SetAvailability(False); // (Impossible at the moment https://forum.nadeo.com/viewtopic.php?f=51&p=8745#p8745)
Race::UseAutomaticDossardColor(False);
Server_PointsLimit = S_PointsLimit - 1;
@ -660,7 +659,10 @@ Integer GetFinishTimeout(Integer _FinishTimeout) {
declare Integer BonusForFinishers = 0;
if (S_FinisherBonusBase > 0 && S_FinisherBonusNumber > 0 && CurrentRanking.existskey(S_SegmentsPerRound)) {
BonusForFinishers = S_FinisherBonusBase * (S_FinisherBonusNumber + 1 - CurrentRanking[S_SegmentsPerRound].count);
BonusForFinishers = ML::Max(0, S_FinisherBonusBase * (S_FinisherBonusNumber + 1 - CurrentRanking[S_SegmentsPerRound].count));
if (_Player == Null && BonusForFinishers > 0) {// If End round
UIManager.UIAll.SendChat("$<$ff3$> " ^ CurrentRanking[S_SegmentsPerRound].count ^ " players received " ^ BonusForFinishers ^ " bonus points for being the only finishers" );
}
}
if (PointsRepartition.count > 0) {