Add Chat message
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@ -156,7 +156,6 @@ Clans::SetClansNb(0);
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Scores::SaveInScore(Scores::C_Points_Match);
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Scores::SaveInScore(Scores::C_Points_Match);
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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UsePvECollisions = False; //< Synchronize obstacles between all players
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UsePvECollisions = False; //< Synchronize obstacles between all players
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WarmUp::SetAvailability(False); // (Impossible at the moment https://forum.nadeo.com/viewtopic.php?f=51&p=8745#p8745)
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Race::UseAutomaticDossardColor(False);
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Race::UseAutomaticDossardColor(False);
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Server_PointsLimit = S_PointsLimit - 1;
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Server_PointsLimit = S_PointsLimit - 1;
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@ -660,7 +659,10 @@ Integer GetFinishTimeout(Integer _FinishTimeout) {
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declare Integer BonusForFinishers = 0;
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declare Integer BonusForFinishers = 0;
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if (S_FinisherBonusBase > 0 && S_FinisherBonusNumber > 0 && CurrentRanking.existskey(S_SegmentsPerRound)) {
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if (S_FinisherBonusBase > 0 && S_FinisherBonusNumber > 0 && CurrentRanking.existskey(S_SegmentsPerRound)) {
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BonusForFinishers = S_FinisherBonusBase * (S_FinisherBonusNumber + 1 - CurrentRanking[S_SegmentsPerRound].count);
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BonusForFinishers = ML::Max(0, S_FinisherBonusBase * (S_FinisherBonusNumber + 1 - CurrentRanking[S_SegmentsPerRound].count));
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if (_Player == Null && BonusForFinishers > 0) {// If End round
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UIManager.UIAll.SendChat("$<$ff3$> " ^ CurrentRanking[S_SegmentsPerRound].count ^ " players received " ^ BonusForFinishers ^ " bonus points for being the only finishers" );
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}
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}
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}
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if (PointsRepartition.count > 0) {
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if (PointsRepartition.count > 0) {
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