diff --git a/LastManStanding.Script.txt b/LastManStanding.Script.txt index 736b992..b33d932 100644 --- a/LastManStanding.Script.txt +++ b/LastManStanding.Script.txt @@ -20,8 +20,6 @@ #Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/ScoresTable_Server.Script.txt" as UIModules_ScoresTable #Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/PauseMenuOnline_Server.Script.txt" as UIModules_PauseMenu_Online -#Include "Libs/Nadeo/ModeLibs/Common/Debug.Script.txt" as Debug - // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Settings // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // @@ -153,9 +151,6 @@ UsePvECollisions = True; StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]); WarmUp::SetAvailability(True); CarRank::Reset(); - -Debug::AddFakeUsers(C_FakeUsersNb); -//Debug::SetTargetSpeed([10.0, 100.0]); *** ***Match_InitMap*** @@ -190,15 +185,9 @@ declare netwrite Integer Net_CurrentRoundNb for Teams[0] = 0; ***Match_StartMap*** *** -// Add bot when necessary -//Users_SetNbFakeUsers(C_FakeUsersNb, 0); Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_AlwaysGiveUp); CarRank::Reset(); - -// Warm up -/*UIModules_ScoresTable::SetFooterInfo(_("Warm up")); -MB_WarmUp(S_WarmUpNb, S_WarmUpDuration * 1000, S_WarmUpTimeout * 1000);*/ *** ***Match_StartRound*** @@ -329,8 +318,7 @@ if (Now < StartTime + 3000) { // Manage race events declare RacePendingEvents = Race::GetPendingEvents(); foreach (Event in RacePendingEvents) { - //log("""Event.Type: {{{Event.Type}}} / Event.IsEndRace: {{{TL::ToText(Event.IsEndRace)}}} / Event.IsEndLap: {{{TL::ToText(Event.IsEndLap)}}} / Event.Player.User.Login: {{{Event.Player.User.Login}}}"""); - Race::ValidEvent(Event);// TODO : Check why event not regitered in NightMare (bot?) + Race::ValidEvent(Event); // Waypoint if (Event.Type == Events::C_Type_Waypoint) { @@ -458,9 +446,6 @@ if (Players.count > 0 && S_MalusDuration > 0 && MalusTime != -1 && Now > MalusTi } } } - -//Debug::Yield(); - *** ***Match_EndRound*** @@ -610,7 +595,6 @@ Boolean SetMalus(CSmPlayer _Player, Integer _Type) { } switch (_Type) { case C_Malus_Reset: { - _Player.TrustClientSimu = True; SetPlayerVehicle_ControlledByMode(_Player, False); SetPlayerVehicle_ResetControlledModeValues(_Player); while (SetPlayer_DelayedIsFull(_Player)) MB_Yield(); @@ -657,7 +641,6 @@ Boolean SetMalus(CSmPlayer _Player, Integer _Type) { SetPlayer_Delayed_Boost2Up(_Player,True); } case C_Malus_LockPlayer: { - _Player.TrustClientSimu = False; SetPlayerVehicle_ControlledByMode(_Player, True); } case C_Malus_AccelCoef25: { @@ -678,7 +661,6 @@ Boolean SetMalus(CSmPlayer _Player, Integer _Type) { } // The goal is to kill all Players case C_Malus_Nightmare: { - _Player.TrustClientSimu = False; SetPlayerVehicle_ControlledByMode(_Player, True); SetPlayerVehicle_TargetSpeedValue(_Player, ML::Rand(-500.,500.)); SetPlayerVehicle_SteerValue(_Player,ML::Rand(-1.,1.));