Add small panel & display KO in scorestable

This commit is contained in:
Beu 2022-06-28 15:49:10 +02:00
parent 870ff50cf0
commit 1fcddd9141

View File

@ -128,6 +128,8 @@ UIModules_Checkpoint::SetVisibilityTimeDiff(False, True);
UIModules_PauseMenu_Online::SetHelp(Description);
UIModules_ScoresTable::SetScoreMode(UIModules_ScoresTable::C_Mode_Laps);
UIModules_ScoresTable::SetHideSpectators(True);
SetManialink_Panel();
***
***Match_Yield***
@ -184,6 +186,14 @@ Race::SetLapsSettings(True, -1); // force infinite lap
***
CarRank::Reset();
UIModules_ScoresTable::SetCustomPoints([]);
declare netwrite Integer Net_LapsKnockout_NumberOfPlayers for Teams[0];
Net_LapsKnockout_NumberOfPlayers = 0;
declare netwrite Integer[Integer] Net_LapsKnockout_KOPerLap for Teams[0];
Net_LapsKnockout_KOPerLap = [];
declare netwrite Integer Net_LapsKnockout_KOs for Teams[0];
Net_LapsKnockout_KOs = 0;
// Warm up
---Laps_Warmup---
@ -227,11 +237,24 @@ Last_EliminatedPlayersNbRanks = S_EliminatedPlayersNbRanks;
MatchState = ComputeMatchState(Last_NumberOfPlayers);
// Update UI lap number
// Update UI
declare netwrite Integer Net_LapsKnockout_NumberOfPlayers for Teams[0];
Net_LapsKnockout_NumberOfPlayers = Last_NumberOfPlayers;
declare Boolean LapsSettingSet = False;
declare Integer[Integer] KOPerLap;
foreach (LapNb => State in MatchState.sortkeyreverse()) {
if (!LapsSettingSet) {
LapsSettingSet = True;
Race::SetLapsSettings(False, LapNb); // Set number of laps with number of
break;
}
KOPerLap[LapNb] = State.NbEliminations;
}
declare netwrite Integer[Integer] Net_LapsKnockout_KOPerLap for Teams[0];
Net_LapsKnockout_KOPerLap = KOPerLap;
// Reset Dossard Color
foreach (Player in Players) {
@ -285,6 +308,15 @@ foreach (Event in RacePendingEvents) {
}
if (Event.IsEndRace) {
// waiting GetCustomPoints function in ScoresTable_Server
declare netwrite Text[][Text] Net_TMxSM_ScoresTable_CustomPoints for Teams[0];
declare Text[][Text] CustomTimes = Net_TMxSM_ScoresTable_CustomPoints;
foreach (Player in Players) {
if (Player != Event.Player) {
CustomTimes[Player.User.WebServicesUserId] = [_("|Status|K.O."), "f00"];
}
}
UIModules_ScoresTable::SetCustomPoints(CustomTimes);
UIManager.UIAll.SendChat("Player $<$ff6" ^ Event.Player.User.Name ^ "$> $<$6f6wins the match!$>");
MB_StopMatch();
}
@ -323,11 +355,19 @@ if (Last_NbLapsWithoutKO != S_NbLapsWithoutKO || Last_EliminatedPlayersNbRanks !
Last_EliminatedPlayersNbRanks = S_EliminatedPlayersNbRanks;
MatchState = ComputeMatchState(Last_NumberOfPlayers);
// Update UI
declare Boolean LapsSettingSet = False;
declare Integer[Integer] KOPerLap;
foreach (LapNb => State in MatchState.sortkeyreverse()) {
Race::SetLapsSettings(False, LapNb);
break;
if (!LapsSettingSet) {
LapsSettingSet = True;
Race::SetLapsSettings(False, LapNb); // Set number of laps with number of
}
KOPerLap[LapNb] = State.NbEliminations;
}
declare netwrite Integer[Integer] Net_LapsKnockout_KOPerLap for Teams[0];
Net_LapsKnockout_KOPerLap = KOPerLap;
}
if (Players.count > 0 && PlayersNbAlive <= 0) {
@ -447,4 +487,93 @@ Void EliminatePlayer(CSmPlayer _Player) {
log("EliminatePlayer: " ^ _Player.User.Name ^ " (" ^ _Player.User.Login ^ ")");
Race::StopSkipOutro(_Player);
UIManager.UIAll.SendChat("Player $<$ff6" ^ _Player.User.Name ^ "$> is $<$f00eliminated$>");
// waiting GetCustomPoints function in ScoresTable_Server
declare netwrite Text[][Text] Net_TMxSM_ScoresTable_CustomPoints for Teams[0];
Net_TMxSM_ScoresTable_CustomPoints[_Player.User.WebServicesUserId] = [_("|Status|K.O."), "f00"];
declare netwrite Integer Net_LapsKnockout_KOs for Teams[0];
Net_LapsKnockout_KOs += 1;
}
Void SetManialink_Panel() {
declare Text MLText = """
<manialink name="LapsKnockout_Panel" version="3">
<stylesheet>
<style class="text-titles" textfont="GameFontBlack" textcolor="ffffffff" textsize="1.5" valign="center2" textprefix="$i$t"/>
<style class="text-values" textfont="GameFontSemiBold" textcolor="ffffffff" textsize="1.5" valign="center2" textprefix="$i$t" halign="right"/>
</stylesheet>
<frame id="frame-global" pos="-65 -80">
<quad pos="0 0" z-index="-1" size="37 10" bgcolor="000" opacity="0.7"/>
<label class="text-titles" pos="1 -3.5" size="27 5" text="Players alive:" />
<label id="label-players-alive" class="text-values" pos="36 -3.5" size="20 5" text="-" />
<label class="text-titles" pos="1 -7.5" size="27 5" text="KO this lap:"/>
<label id="label-KO-this-lap" class="text-values" pos="36 -7.5" size="20 5" text="-"/>
</frame>
<script><!--
#Include "TextLib" as TL
#Include "MathLib" as ML
Void DevLog(Text _LogText) {
declare netread Text Net_ScriptEnvironment for Teams[0] = "production";
if (Net_ScriptEnvironment == "development") log("[RVC] " ^ _LogText);
}
Integer GetPlayerLap(CSmPlayer _Player) {
declare netread Integer Net_Race_Helpers_PlayerLap for _Player;
if (Net_Race_Helpers_PlayerLap > 0) {
return Net_Race_Helpers_PlayerLap;
}
return _Player.CurrentLapNumber + 1;
}
main() {
DevLog("Starting LapsKnockout Panel");
declare CMlFrame Frame_Global <=> (Page.GetFirstChild("frame-global") as CMlFrame);
declare CMlLabel Label_Players_Alive <=> (Page.GetFirstChild("label-players-alive") as CMlLabel);
declare CMlLabel Label_KO_This_Lap <=> (Page.GetFirstChild("label-KO-this-lap") as CMlLabel);
declare netread Integer Net_LapsKnockout_NumberOfPlayers for Teams[0];
declare netread Integer Net_LapsKnockout_KOs for Teams[0];
declare netread Integer[Integer] Net_LapsKnockout_KOPerLap for Teams[0];
declare Integer UpdateTime;
wait(InputPlayer != Null);
while(True) {
yield;
if (UpdateTime > Now) continue;
UpdateTime = Now + 500;
if (GUIPlayer == Null) {
Frame_Global.Visible = False;
continue;
}
if (!Frame_Global.Visible) Frame_Global.Visible = True;
if (Net_LapsKnockout_KOPerLap.count == 0) {
Label_Players_Alive.Value = "-";
Label_KO_This_Lap.Value = "-";
continue;
}
if (Net_LapsKnockout_KOPerLap.existskey(GetPlayerLap(GUIPlayer))) {
Label_KO_This_Lap.Value = TL::ToText(Net_LapsKnockout_KOPerLap[GetPlayerLap(GUIPlayer)]);
} else {
Label_KO_This_Lap.Value = "0";
}
Label_Players_Alive.Value = TL::ToText(Net_LapsKnockout_NumberOfPlayers - Net_LapsKnockout_KOs);
}
}
--></script>
</manialink>
""";
Layers::Create("LapsKnockout_Panel", MLText);
Layers::SetType("LapsKnockout_Panel", CUILayer::EUILayerType::Normal);
Layers::Attach("LapsKnockout_Panel");
}