allow to update teams when playing
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parent
dac6f3916f
commit
1e017b925d
@ -47,10 +47,12 @@ foreach (Player in AllPlayers) {
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}
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}
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declare Text[] Map_LoginsToRespawn;
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declare Text[] Map_LoginsToRespawn;
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declare Text Map_TeamsConfig;
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***
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***
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***Match_StartMap***
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***Match_StartMap***
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***
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***
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Map_TeamsConfig = S_TeamsConfig;
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if (S_TeamsConfig != "") {
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if (S_TeamsConfig != "") {
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declare Integer[Text] TeamsConfig ;
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declare Integer[Text] TeamsConfig ;
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TeamsConfig.fromjson(S_TeamsConfig);
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TeamsConfig.fromjson(S_TeamsConfig);
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@ -117,6 +119,33 @@ foreach (LoginToRespawn in Map_LoginsToRespawn) {
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RespawnPlayer(Player);
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RespawnPlayer(Player);
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}
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}
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}
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}
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if (Map_TeamsConfig != S_TeamsConfig) {
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Map_TeamsConfig = S_TeamsConfig;
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if (S_TeamsConfig != "") {
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declare Integer[Text] TeamsConfig ;
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TeamsConfig.fromjson(S_TeamsConfig);
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foreach (Player in AllPlayers) {
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declare Integer ClanId = TeamsConfig.get(Player.User.WebServicesUserId, 0);
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Player.Score.LadderClan = ClanId;
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if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned) {
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log("Attributing Player "^ Player.User.Name ^" to the clan " ^ ClanId);
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SetPlayerClan(Player, ClanId);
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} else {
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log("Can't apply Player "^ Player.User.Name ^" to the clan " ^ ClanId ^ " because they is playing");
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}
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UpdateClanStates(Player.Score.LadderClan);
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declare CUIConfig UI <=> UIManager.GetUI(Player);
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if (UI == Null) continue;
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UI.SendChat("$ff3You play for the team $fff"^ ClanId);
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}
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}
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}
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***
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***
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Void ApplyModeToPlayer(CSmPlayer _Player, Boolean _Lock) {
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Void ApplyModeToPlayer(CSmPlayer _Player, Boolean _Lock) {
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