Remove useless variables
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@ -30,8 +30,6 @@
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Settings
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Setting S_UseTheWorstTimeForDNF True as ""
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#Setting S_MalusTimeForDNF 10000 as "Time to add (or substract) in ms for who DNF"
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#Setting S_MapsPerMatch 3 as _("Number of maps per match") ///< Number of maps to play before finishing the match
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#Setting S_TimeLimit 300 as _("Time limit") ///< Time limit before going to the next map
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#Setting S_WarmUpNb 0 as _("Number of warm up")
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@ -190,9 +188,7 @@ declare Boolean Map_Skipped;
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declare Integer Map_TimeLimit;
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declare Integer Map_MapStartTime;
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declare Integer Map_MalusTimeForDNF;
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declare Integer Map_MapsPerMatch;
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declare Boolean Map_UseTheWorstTimeForDNF;
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***
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***Match_StartMap***
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@ -322,9 +318,7 @@ if (PlayersNbDead > 0) { //< Check for unspawned players only if at least one pl
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}
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// Update the map duration setting
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if (Map_TimeLimit != S_TimeLimit || Map_MalusTimeForDNF != S_MalusTimeForDNF || Map_MapsPerMatch != S_MapsPerMatch || Map_UseTheWorstTimeForDNF != S_UseTheWorstTimeForDNF) {
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Map_UseTheWorstTimeForDNF = S_UseTheWorstTimeForDNF;
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Map_MalusTimeForDNF = S_MalusTimeForDNF;
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if (Map_TimeLimit != S_TimeLimit || Map_MapsPerMatch != S_MapsPerMatch ) {
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Map_TimeLimit = S_TimeLimit;
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Map_MapsPerMatch = S_MapsPerMatch;
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UpdateScoresTableFooterAndTimeLimit(StartTime, S_TimeLimit, S_MapsPerMatch);
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