fix update when the player count change
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d84b22f0ef
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@ -526,10 +526,10 @@ Void UpdateMarker(CMlFrame _Frame, Int2 _AltitudeOfWaypoints, Integer _Animation
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Quad_Background.Size.X = Label_PlayerName.ComputeWidth(_Name) + 2.5;
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Quad_Background.Size.X = Label_PlayerName.ComputeWidth(_Name) + 2.5;
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}
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}
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AnimMgr.Flush(_Frame);
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if (_AnimationDuration <= 0 || ChangeLabel) {
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if (_AnimationDuration <= 0 || ChangeLabel) {
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_Frame.RelativePosition_V3.Y = GetPosition(_AltitudeOfWaypoints, _Altitude);
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_Frame.RelativePosition_V3.Y = GetPosition(_AltitudeOfWaypoints, _Altitude);
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} else {
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} else {
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AnimMgr.Flush(_Frame);
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AnimMgr.Add(_Frame, "<a pos=\"0 " ^ GetPosition(_AltitudeOfWaypoints, _Altitude) ^ "\"/>", _AnimationDuration, CAnimManager::EAnimManagerEasing::Linear);
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AnimMgr.Add(_Frame, "<a pos=\"0 " ^ GetPosition(_AltitudeOfWaypoints, _Altitude) ^ "\"/>", _AnimationDuration, CAnimManager::EAnimManagerEasing::Linear);
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}
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}
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}
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}
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