From 0ba9940e66093651d8de0f91eea49ef15eedac17 Mon Sep 17 00:00:00 2001 From: Beu Date: Thu, 14 Jul 2022 11:28:06 +0200 Subject: [PATCH] fix ZIndex for the future game update --- PhysicsController.Script.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/PhysicsController.Script.txt b/PhysicsController.Script.txt index a161cd0..640b4b6 100644 --- a/PhysicsController.Script.txt +++ b/PhysicsController.Script.txt @@ -242,7 +242,7 @@ foreach (AccountId => ArrayNewPlayerPhysics in ApplyPhysics_Queue) { foreach (Key => NewPlayerPhysics in ArrayNewPlayerPhysics) { if (Player != Null && NewPlayerPhysics.Time <= Now && (Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawned || Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawning)) { Log::Log("[ApplyPhysics] Trying to set Event " ^ NewPlayerPhysics.Effect ^ " for " ^ Player.User.Name); - if (SetPlayerPhysics(NewPlayerPhysics.Effect,NewPlayerPhysics.Value,Player)) { + if (SetPlayerPhysics(NewPlayerPhysics.Effect, NewPlayerPhysics.Value, Player)) { ApplyPhysics_Queue[AccountId].removekey(Key); if (ApplyPhysics_Queue[AccountId].count == 0) ApplyPhysics_Queue.removekey(AccountId); } @@ -1091,7 +1091,7 @@ Void SetML() { -