add Animation easings example mode
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TM_AnimationEasingsExample.Script.txt
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145
TM_AnimationEasingsExample.Script.txt
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/**
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This gamemode is just an UI with all animations easings displayed.
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*/
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#Extends "Modes/TrackMania/TM_TimeAttack_Online.Script.txt"
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#Const C_Anims [
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"Linear",
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"QuadIn", "QuadOut", "QuadInOut",
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"CubicIn", "CubicOut", "CubicInOut",
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"QuartIn", "QuartOut", "QuartInOut",
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"QuintIn", "QuintOut", "QuintInOut",
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"SineIn", "SineOut", "SineInOut",
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"ExpIn", "ExpOut", "ExpInOut",
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"CircIn", "CircOut", "CircInOut",
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"BackIn", "BackOut", "BackInOut",
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"ElasticIn", "ElasticOut", "ElasticInOut",
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"ElasticIn2", "ElasticOut2", "ElasticInOut2",
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"BounceIn", "BounceOut", "BounceInOut"
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]
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***Match_AfterLoadHud***
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***
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SetMl();
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***
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Void SetMl() {
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declare Integer IndexX = 0;
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declare Integer IndexY = 0;
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declare Text FrameInstances;
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for (I, 0, C_Anims.count - 1) {
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FrameInstances ^= """<frameinstance modelid="framemodel" pos="{{{IndexX * 15.}}} {{{IndexY * -20.}}}"/>""";
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if (IndexX == 4) {
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IndexX = 0;
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IndexY += 1;
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} else {
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IndexX += 1;
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}
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}
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declare Text MLText = """
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<manialink version="3" name="AnimationEasingsExamples">
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<framemodel id="framemodel">
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<quad id="quad-background" size="15 18" halign="center" bgcolor="fff" opacity="0" scriptevents="1"/>
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<frame pos="0 -0.5">
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<quad id="quad-graph-brackground" size="14 14" halign="center" bgcolor="000"/>
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<graph id="graph" pos="0.5 -0.5" size="13 13" halign="center" min="0 -0.3" max="105. 1.3"/>
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</frame>
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<label id="label-name" size="14 10" pos="0 -15" textsize="1" halign="center" textcolor="ffffff" textfont="GameFontRegular"/>
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</framemodel>
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<frame z-index=20>
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<quad z-index="-2" halign="center" valign="center" size="250 150" bgcolor="222" />
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<frame id="frame-anims" pos="-115 68">
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{{{FrameInstances}}}
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</frame>
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<frame pos="-40 50">
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<quad size="150 0.2" bgcolor="aaa"/>
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<quad id="quad-point1" size="5 5" bgcolor="fff"/>
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<quad pos="0 -80" size="150 0.2" bgcolor="aaa"/>
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</frame>
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<frame pos="-30 -50">
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<quad pos="0 2.5" size="0.2 10" bgcolor="aaa"/>
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<quad id="quad-point2" size="5 5" bgcolor="fff"/>
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<quad pos="130 2.5" size="0.2 10" bgcolor="aaa"/>
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</frame>
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<label id="label-currentanimname" pos="40 -65" textsize="3" halign="center" textcolor="ffffff" textfont="GameFontSemiBold" text="Linear"/>
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</frame>
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<script><!--
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#Include "AnimLib" as AL
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#Include "TimeLib" as TiL
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#Include "MathLib" as ML
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#Const ScriptName "AnimationEasingsExamples"
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#Const Version "2024-02-19"
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#Const C_Anims {{{dump(C_Anims)}}}
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#Const C_AnimationDuration 1500
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Void InitFrameInstances() {
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declare CMlFrame Frame_Anims <=> Page.GetFirstChild("frame-anims") as CMlFrame;
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declare Integer Index = 0;
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foreach (AnimName in C_Anims) {
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declare CMlFrame Frame <=> Frame_Anims.Controls[Index] as CMlFrame;
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declare Text AnimationName for Frame;
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AnimationName = AnimName;
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declare CMlLabel Label_Name <=> Frame.GetFirstChild("label-name") as CMlLabel;
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Label_Name.Value = AnimName;
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declare CMlGraph Graph = Frame.GetFirstChild("graph") as CMlGraph;
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declare CMlGraphCurve Curve = Graph.AddCurve();
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Curve.Width = 0.3;
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for (I, 0, 100) {
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Curve.Points.add(<I * 1., AL::Ease(AnimName, I * 1., 0., 1., 100.)>);
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}
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Index += 1;
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}
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}
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main() {
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InitFrameInstances();
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declare CMlLabel Label_CurrentAnimName <=> Page.GetFirstChild("label-currentanimname") as CMlLabel;
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declare CMlQuad Quad_Point1 <=> Page.GetFirstChild("quad-point1") as CMlQuad;
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declare CMlQuad Quad_Point2 <=> Page.GetFirstChild("quad-point2") as CMlQuad;
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declare Integer Last_PlayAnimationTime;
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while (True) {
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yield;
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foreach (Event in PendingEvents) {
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if (Event.Type == CMlScriptEvent::Type::MouseOver) {
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(Event.Control as CMlQuad).Opacity = 0.2;
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} else if (Event.Type == CMlScriptEvent::Type::MouseOut) {
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(Event.Control as CMlQuad).Opacity = 0.;
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} else if (Event.Type == CMlScriptEvent::Type::MouseClick) {
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declare Text AnimationName for Event.Control.Parent;
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Label_CurrentAnimName.Value = AnimationName;
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Last_PlayAnimationTime = Now;
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}
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}
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Quad_Point1.RelativePosition_V3.X = AL::Ease("Linear", Now - Last_PlayAnimationTime * 1., 0., 145., C_AnimationDuration * 1.);
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Quad_Point1.RelativePosition_V3.Y = AL::Ease(Label_CurrentAnimName.Value, Now - Last_PlayAnimationTime * 1., 0., -75., C_AnimationDuration * 1.);
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Quad_Point2.RelativePosition_V3.X = AL::Ease(Label_CurrentAnimName.Value, Now - Last_PlayAnimationTime * 1., 0., 125., C_AnimationDuration * 1.);
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}
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}
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--></script>
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</manialink>
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""";
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Layers::Create("AnimationEasingsExamples", MLText);
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Layers::SetType("AnimationEasingsExamples", CUILayer::EUILayerType::Normal);
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Layers::Attach("AnimationEasingsExamples");
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}
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