855 lines
29 KiB
Plaintext
855 lines
29 KiB
Plaintext
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/**
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* LastManStanding mode
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*/
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#Extends "Libs/Nadeo/TMNext/TrackMania/Modes/TMNextRoundsBase.Script.txt"
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#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
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#Const Version "2021-06-14"
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#Const ScriptName "Modes/TrackMania/LastManStanding.Script.txt"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Libraries
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Include "TextLib" as TL
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#Include "MathLib" as ML
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#Include "Libs/Nadeo/TMNext/TrackMania/Modes/Rounds/StateManager.Script.txt" as StateMgr
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#Include "Libs/Nadeo/TMNext/TrackMania/Menu/Constants.Script.txt" as MenuConsts
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#Include "Libs/Nadeo/ModeLibs/Common/Utils.Script.txt" as ModeUtils
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// UI from Race
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/ScoresTable_Server.Script.txt" as UIModules_ScoresTable
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/PauseMenuOnline_Server.Script.txt" as UIModules_PauseMenu_Online
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#Include "Libs/Nadeo/ModeLibs/Common/Debug.Script.txt" as Debug
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Settings
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Setting S_ForceLapsNb 1
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#Setting S_RoundsPerMap 1 as _("Number of rounds per map") ///< Number of round to play on one map before going to the next one
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#Setting S_TimeBeforeMalus 10 as "Time Before Malus"
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#Setting S_TimeBeforeNightmare 150 as "Time Before Nightmare"
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#Setting S_MalusEveryNSecs 10 as "Roll a new Malus every N Sec"
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#Setting S_NextMalusPreparationTime 10 as "Time given to players to prepare them before a Malus"
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#Setting S_MalusDuration 5 as "Malus Duration"
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#Setting S_TrustClientSimu False
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#Setting S_UseCrudeExtrapolation False
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Constants
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Const C_ModeName "LastManStanding"
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#Const Description "$zIn $<$t$6F9LastManStanding$> mode, The goal is to be the last player not to fall off the structure. Collisions are activated and you can push your opponents to win. From a certain time, malus are sent to all the players of the game to accelerate its end."
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#Const C_HudModulePath "" //< Path to the hud module
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Rounds/Rounds.Script.txt" //< Url of the mania app
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#Const C_FakeUsersNb 0
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#Const C_Malus_Reset 0
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#Const C_Malus_ForceEngine 1
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#Const C_Malus_BackwardOnly 2
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#Const C_Malus_NoBrakes 3
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#Const C_Malus_NoEngine 4
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#Const C_Malus_NoSteer 5
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#Const C_Malus_SlowMotion 6
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#Const C_Malus_BoostDown 7
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#Const C_Malus_BoostUp 8
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#Const C_Malus_Boost2Down 9
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#Const C_Malus_Boost2Up 10
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#Const C_Malus_LockPlayer 11
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#Const C_Malus_AccelCoef25 12
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#Const C_Malus_AdherenceCoef25 13
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#Const C_Malus_ControlCoef25 14
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#Const C_Malus_GravityCoef25 15
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#Const C_Malus_Nightmare 99
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#Const C_Malus_Name [0 => "Reset", 1 => "ForceEngine", 2 => "BackwardOnly" , 3 => "NoBrakes", 4 => "NoEngine",
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5 => "NoSteer", 6 => "SlowMotion", 7 => "BoostDown", 8 => "BoostUp",
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9 => "SuperBoostDown", 10 => "SuperBoostUp", 11 => "LoseControl",
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12 => "25% AccelCoef", 13 => "25% Adherence", 14 => "25% Control",
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15 => "25% Gravity", 99 => "NightMare"]
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Extends
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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***Match_LogVersions***
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***
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Log::RegisterScript(ScriptName, Version);
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Log::RegisterScript(StateMgr::ScriptName, StateMgr::Version);
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***
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***Match_LoadLibraries***
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***
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StateMgr::Load();
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***
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***Match_UnloadLibraries***
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***
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StateMgr::Unload();
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***
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***Match_Settings***
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***
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MB_Settings_UseDefaultTimer = False;
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MB_Settings_UseDefaultHud = (C_HudModulePath == "");
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MB_Settings_UseDefaultPodiumSequence = False;
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Rounds_Settings_UseDefaultSpawnManagement = False;
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***
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***Match_Rules***
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***
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ModeInfo::SetName(C_ModeName);
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ModeInfo::SetType(ModeInfo::C_Type_FreeForAll);
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ModeInfo::SetRules(Description);
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ModeInfo::SetStatusMessage(_("TYPE: Free for all\nOBJECTIVE: Be the last player not to fall off the structure."));
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***
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***Match_LoadHud***
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***
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if (C_HudModulePath != "") Hud_Load(C_HudModulePath);
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***
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***Match_AfterLoadHud***
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***
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UIManager.UIAll.ScoreTableOnlyManialink = True;
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ClientManiaAppUrl = C_ManiaAppUrl;
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Race::SortScores(Race::C_Sort_TotalPoints);
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UIModules_PauseMenu_Online::SetHelp(Description);
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UIManager.UIAll.OverlayHideSpectatorControllers = True;
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UIManager.UIAll.OverlayHideCountdown = True;
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UIManager.UIAll.OverlayHideSpectatorInfos = True;
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UIManager.UIAll.OverlayHideChrono = True;
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UIManager.UIAll.OverlayHideCountdown = True;
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Markers::SetDefaultMarker_HudVisibility(CUIConfigMarker::EHudVisibility::Always);
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UIManager.UIAll.LabelsVisibility = CUIConfig::EHudVisibility::Everything ;
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SetML(Null);
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***
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***Match_Yield***
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***
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foreach (Event in PendingEvents) {
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switch (Event.Type) {
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// Initialize players when they join the server
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case CSmModeEvent::EType::OnPlayerAdded: {
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StateMgr::InitializePlayer(Event.Player);
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CarRank::InitializePlayer(Event.Player);
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}
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}
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}
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StateMgr::Yield();
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***
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***Match_StartServer***
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***
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// Initialize mode
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Clans::SetClansNb(0);
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UsePvPCollisions = True;
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UsePvECollisions = True;
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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WarmUp::SetAvailability(True);
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CarRank::Reset();
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Debug::AddFakeUsers(C_FakeUsersNb);
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//Debug::SetTargetSpeed([10.0, 100.0]);
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***
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***Match_InitMap***
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***
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declare Integer Map_ValidRoundsNb;
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declare Boolean RankInitialized = False;
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declare Integer Map_TimeBeforeMalus;
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declare Integer Map_TimeBeforeNightmare;
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declare Integer Map_MalusEveryNSecs;
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declare Integer Map_NextMalusPreparationTime;
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declare Integer Map_MalusDuration;
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declare Integer Map_RoundsPerMap;
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declare Text[] AccountIdsOfPlayers for This = [];
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declare Integer LandmarkIndex for This = 0;
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declare Integer[Text] CustomTimes for This = [];
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declare Boolean ActiveMalus = False;
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declare Boolean PendingMalus = False;
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declare Integer NextStepMalusTime = 0;
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declare Integer MalusIndex;
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declare Integer MalusTime;
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declare netwrite Integer Net_NBPlayers for Teams[0] = 0;
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declare netwrite Integer Net_PlayersNbAlive for Teams[0] = 0;
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declare netwrite Integer Net_NextMalus for Teams[0] = -1;
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declare netwrite Integer Net_TimeBeforeMalus for Teams[0] = -1;
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declare netwrite Integer Net_RoundsPerMap for Teams[0] = 0;
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declare netwrite Integer Net_CurrentRoundNb for Teams[0] = 0;
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***
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***Match_StartMap***
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***
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// Add bot when necessary
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//Users_SetNbFakeUsers(C_FakeUsersNb, 0);
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Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_AlwaysGiveUp);
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CarRank::Reset();
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// Warm up
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/*UIModules_ScoresTable::SetFooterInfo(_("Warm up"));
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MB_WarmUp(S_WarmUpNb, S_WarmUpDuration * 1000, S_WarmUpTimeout * 1000);*/
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***
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***Match_StartRound***
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***
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Scores::Clear();
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SetMalusToAll(C_Malus_Reset);
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// WorkAround for longloading
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declare StartMapTime = Now;
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while (Players.count < 2 && Now < (StartMapTime + 3000)) {
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MB_Yield();
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}
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// Initialize race
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StartTime = Now + Race::C_SpawnDuration;
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Map_TimeBeforeMalus = S_TimeBeforeMalus;
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Map_TimeBeforeNightmare = S_TimeBeforeNightmare;
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Map_MalusEveryNSecs = S_MalusEveryNSecs;
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Map_NextMalusPreparationTime = S_NextMalusPreparationTime;
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Map_MalusDuration = S_MalusDuration;
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Map_RoundsPerMap = S_RoundsPerMap;
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UpdateScoresTableFooter();
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MalusTime = GetTimeBeforeMalus(StartTime, S_TimeBeforeMalus, S_TimeBeforeNightmare);
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Net_TimeBeforeMalus = MalusTime;
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Net_NextMalus = -1;
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Net_RoundsPerMap = Map_RoundsPerMap;
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Net_CurrentRoundNb = Map_ValidRoundsNb + 1;
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// Spawn players for the race
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---Rounds_CanSpawn---
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declare Text[] AccountIdsOfPlayers for This = [];
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declare CMapLandmark[] Landmarks = Map::GetFinishesAndMultilaps();
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declare CMapLandmark PlayerLM;
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declare Integer LandmarkIndex for This = 0;
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AccountIdsOfPlayers = [];
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// Suffle Players list to randomise spawn
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declare CSmPlayer[] ShuffledPlayers = Players;
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declare Integer i=0;
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while(i<ShuffledPlayers.count) { // this should be enough, you can use arbitrary values, should the need arise
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// find a pair (a,b) of valid indices to swap
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declare a=ML::Rand(0, ShuffledPlayers.count-1);
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declare b=ML::Rand(0, ShuffledPlayers.count-1);
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// now swap them
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declare tmp=ShuffledPlayers[b];
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ShuffledPlayers[b]=ShuffledPlayers[a];
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ShuffledPlayers[a]=tmp;
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i=i+1;
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}
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foreach (Player in ShuffledPlayers) {
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PlayerLM = Null;
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while (PlayerLM == Null) {
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if (LandmarkIndex > Landmarks.count - 1 ) {
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LandmarkIndex = 0;
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}
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if (Map::IsMultilap(Landmarks[LandmarkIndex])) {
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PlayerLM = Landmarks[LandmarkIndex];
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}
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LandmarkIndex = LandmarkIndex + 1 ;
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}
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Race::Start(Player, PlayerLM , StartTime);
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AccountIdsOfPlayers.add(Player.User.WebServicesUserId);
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}
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Net_NBPlayers = AccountIdsOfPlayers.count;
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UpdateCustomRanking(Null, -1);
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StateMgr::ForcePlayersStates([StateMgr::C_State_Playing]);
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CarRank::Update(CarRank::C_SortCriteria_BestRace);
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Race::EnableIntroDuringMatch(False);
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UIManager.UIAll.SendChat("$<$ff3$> Stay the most time on the structure. $<$ff9GL HF!$>");
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***
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***Match_PlayLoop***
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***
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// Update CarRank & UI Interface
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if (!RankInitialized) {
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RankInitialized = True;
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Net_PlayersNbAlive = PlayersNbAlive;
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Net_NBPlayers = AccountIdsOfPlayers.count;
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foreach (Player in Players) {
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CarRank::SetRank(Player, PlayersNbAlive);
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}
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}
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// Spawn players who have longloading
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if (Now < StartTime + 3000) {
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declare Boolean PlayerSpawned = False;
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declare CMapLandmark[] Landmarks = Map::GetFinishesAndMultilaps();
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declare CMapLandmark PlayerLM = Null;
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if (PlayersNbDead >= 1) {
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foreach (Player in Players) {
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if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned && !AccountIdsOfPlayers.exists(Player.User.WebServicesUserId)) {
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PlayerSpawned = True;
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PlayerLM = Null;
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while (PlayerLM == Null) {
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if (LandmarkIndex > Landmarks.count - 1 ) {
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LandmarkIndex = 0;
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}
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if (Map::IsMultilap(Landmarks[LandmarkIndex])) {
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PlayerLM = Landmarks[LandmarkIndex];
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}
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LandmarkIndex = LandmarkIndex + 1 ;
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}
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Race::Start(Player, PlayerLM , StartTime);
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AccountIdsOfPlayers.add(Player.User.WebServicesUserId);
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MB_Sleep(100);
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while (!SetMalus(Player, C_Malus_Reset)) MB_Yield();
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}
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}
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}
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if (PlayerSpawned) {
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PlayerSpawned = False;
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Net_NBPlayers = AccountIdsOfPlayers.count;
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Net_PlayersNbAlive = PlayersNbAlive;
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UpdateCustomRanking(Null, -1);
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foreach (Player in Players) {
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CarRank::SetRank(Player, PlayersNbAlive);
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}
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}
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}
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// Manage race events
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declare RacePendingEvents = Race::GetPendingEvents();
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foreach (Event in RacePendingEvents) {
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//log("""Event.Type: {{{Event.Type}}} / Event.IsEndRace: {{{TL::ToText(Event.IsEndRace)}}} / Event.IsEndLap: {{{TL::ToText(Event.IsEndLap)}}} / Event.Player.User.Login: {{{Event.Player.User.Login}}}""");
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Race::ValidEvent(Event);// TODO : Check why event not regitered in NightMare (bot?)
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// Waypoint
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if (Event.Type == Events::C_Type_Waypoint) {
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if (Event.IsEndLap) {
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Race::StopSkipOutro(Event.Player);
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foreach (Player in Players) {
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CarRank::SetRank(Player, PlayersNbAlive);
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Net_PlayersNbAlive = PlayersNbAlive;
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}
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UpdateCustomRanking(Event.Player, Event.Type);
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}
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} else if (Event.Type == Events::C_Type_GiveUp) {
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foreach (Player in Players) {
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CarRank::SetRank(Player, PlayersNbAlive);
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Net_PlayersNbAlive = PlayersNbAlive;
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}
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UpdateCustomRanking(Event.Player, Event.Type);
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}
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}
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// Manage mode events
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foreach (Event in PendingEvents) {
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if (Event.HasBeenPassed || Event.HasBeenDiscarded) continue;
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Events::Invalid(Event);
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}
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if (PlayersNbAlive <= 1 && PlayersNbDead >= 1) { //TODO just respawn in case of 1 player
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Net_TimeBeforeMalus = -1;
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MB_StopRound();
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}
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// Check if a player is crushed
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if (Now%1000 == 0) {
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foreach (Player in Players) {
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if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawned && Player.Armor == 0) {
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Race::StopSkipOutro(Player);
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foreach (Player in Players) {
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CarRank::SetRank(Player, PlayersNbAlive);
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Net_PlayersNbAlive = PlayersNbAlive;
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}
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UpdateCustomRanking(Player, Events::C_Type_GiveUp);
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}
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}
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}
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// Update the map duration setting
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if (Map_TimeBeforeMalus != S_TimeBeforeMalus || Map_TimeBeforeMalus != S_TimeBeforeNightmare || Map_MalusEveryNSecs != S_MalusEveryNSecs || Map_NextMalusPreparationTime != S_NextMalusPreparationTime || Map_MalusDuration != S_MalusDuration || Map_RoundsPerMap != S_RoundsPerMap) {
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Map_TimeBeforeMalus = S_TimeBeforeMalus;
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Map_TimeBeforeNightmare = S_TimeBeforeNightmare;
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Map_MalusEveryNSecs = S_MalusEveryNSecs;
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Map_NextMalusPreparationTime = S_NextMalusPreparationTime;
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Map_MalusDuration = S_MalusDuration;
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Map_RoundsPerMap = S_RoundsPerMap;
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Net_RoundsPerMap = Map_RoundsPerMap;
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UpdateScoresTableFooter();
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MalusTime = GetTimeBeforeMalus(StartTime, S_TimeBeforeMalus, S_TimeBeforeNightmare);
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if (NextStepMalusTime == 0) {
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Net_TimeBeforeMalus = MalusTime;
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}
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if (Map_MalusDuration <= 0 || (Map_TimeBeforeMalus < 0 && Map_TimeBeforeNightmare < 0)) {
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Net_TimeBeforeMalus = -1;
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Net_NextMalus = -1;
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||
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}
|
||
|
}
|
||
|
|
||
|
// Run Malus
|
||
|
if (Players.count > 0 && S_MalusDuration > 0 && MalusTime != -1 && Now > MalusTime) {
|
||
|
if (Now > NextStepMalusTime) {
|
||
|
if (!ActiveMalus && !PendingMalus) {
|
||
|
if (S_TimeBeforeNightmare >= 0 && Now > (StartTime + (S_TimeBeforeNightmare * 1000))) {
|
||
|
MalusIndex = C_Malus_Nightmare;
|
||
|
} else {
|
||
|
declare Boolean AllPlayersInTurtle = True;
|
||
|
foreach (Player in Players) {
|
||
|
if (Player.WheelsContactCount > 1 || Player.Speed > 1) {
|
||
|
AllPlayersInTurtle = False;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (AllPlayersInTurtle) {
|
||
|
log("All players are in turtle");
|
||
|
MalusIndex = ML::Rand(7, 10); // Boost if all players in Turtle
|
||
|
} else {
|
||
|
MalusIndex = ML::Rand(1, 15);
|
||
|
}
|
||
|
}
|
||
|
PendingMalus = True;
|
||
|
ActiveMalus = False;
|
||
|
NextStepMalusTime = Now + (S_NextMalusPreparationTime*1000);
|
||
|
|
||
|
// Players UI update
|
||
|
Net_NextMalus = MalusIndex;
|
||
|
Net_TimeBeforeMalus = NextStepMalusTime;
|
||
|
} else if (PendingMalus && !ActiveMalus) {
|
||
|
SetMalusToAll(MalusIndex);
|
||
|
PendingMalus = False;
|
||
|
ActiveMalus = True;
|
||
|
NextStepMalusTime = Now + (S_MalusDuration*1000);
|
||
|
|
||
|
UIManager.UIAll.BigMessageSound = CUIConfig::EUISound::Silence;
|
||
|
UIManager.UIAll.BigMessage = "Current Effect: "^C_Malus_Name[MalusIndex];
|
||
|
|
||
|
// Players UI update
|
||
|
Net_NextMalus = 0;
|
||
|
Net_TimeBeforeMalus = NextStepMalusTime;
|
||
|
} else if (!PendingMalus && ActiveMalus) {
|
||
|
if (MalusIndex != 99) {
|
||
|
SetMalusToAll(C_Malus_Reset);
|
||
|
PendingMalus = False;
|
||
|
ActiveMalus = False;
|
||
|
|
||
|
NextStepMalusTime = Now + (S_MalusEveryNSecs*1000);
|
||
|
|
||
|
UIManager.UIAll.BigMessageSound = CUIConfig::EUISound::Silence;
|
||
|
UIManager.UIAll.BigMessage = "";
|
||
|
|
||
|
// Players UI update
|
||
|
Net_NextMalus = -1;
|
||
|
Net_TimeBeforeMalus = NextStepMalusTime;
|
||
|
} else {
|
||
|
SetMalusToAll(C_Malus_Nightmare);
|
||
|
NextStepMalusTime = Now + (S_MalusDuration*1000);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Debug::Yield();
|
||
|
|
||
|
***
|
||
|
|
||
|
***Match_EndRound***
|
||
|
***
|
||
|
PendingMalus = False;
|
||
|
ActiveMalus = False;
|
||
|
Net_TimeBeforeMalus = -1;
|
||
|
Net_NextMalus = -1;
|
||
|
RankInitialized = False;
|
||
|
CustomTimes.clear();
|
||
|
|
||
|
Race::StopSkipOutroAll();
|
||
|
StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
|
||
|
|
||
|
if (Round_ForceEndRound || Round_SkipPauseRound) {
|
||
|
// Cancel points
|
||
|
foreach (Score in Scores) {
|
||
|
Scores::SetPlayerRoundPoints(Score, 0);
|
||
|
}
|
||
|
// Do not launch the forced end round sequence after a pause
|
||
|
if (!Round_SkipPauseRound) {
|
||
|
ForcedEndRoundSequence();
|
||
|
}
|
||
|
} else {
|
||
|
Map_ValidRoundsNb += 1;
|
||
|
Scores::SetPlayerWinner(Scores::GetBestPlayer(Race::C_Sort_RoundPoints));
|
||
|
Race::SortScores(Race::C_Sort_TotalPoints);
|
||
|
Scores::EndRound();
|
||
|
UIManager.UIAll.BigMessageSound = CUIConfig::EUISound::EndRound;
|
||
|
UIManager.UIAll.BigMessageSoundVariant = 0;
|
||
|
|
||
|
declare Text Message = _("|Match|Draw");
|
||
|
declare CSmScore WinnerScore <=> Scores::GetBestPlayer(Race::C_Sort_RoundPoints);
|
||
|
if (WinnerScore != Null) {
|
||
|
Message = TL::Compose(_("$<%1$> wins the match!"), Tools::GetNameWithClubTag(WinnerScore.User));
|
||
|
}
|
||
|
|
||
|
UIManager.UIAll.BigMessage = Message;
|
||
|
|
||
|
MB_Sleep(5000);
|
||
|
UIManager.UIAll.BigMessage = "";
|
||
|
UIManager.UIAll.ScoreTableVisibility = CUIConfig::EVisibility::ForcedVisible;
|
||
|
MB_Sleep((S_ChatTime*1000)/2);
|
||
|
UIManager.UIAll.ScoreTableVisibility = CUIConfig::EVisibility::Normal;
|
||
|
UIManager.UIAll.UISequence = CUIConfig::EUISequence::Playing;
|
||
|
|
||
|
if (MapIsOver(Map_ValidRoundsNb)) MB_StopMatch();
|
||
|
}
|
||
|
|
||
|
***
|
||
|
|
||
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
||
|
// Functions
|
||
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
||
|
|
||
|
/** Get the Time Before the first Malus or NightMare Mode
|
||
|
*
|
||
|
* @param _StartTime The starting time of the map
|
||
|
* @param _TimeBeforeMalus The time before the first Malus
|
||
|
* @param _TimeBeforeNightmare The time before the NightMare mode
|
||
|
*
|
||
|
* @return The Malus Time or -1 in no Malus
|
||
|
*/
|
||
|
Integer GetTimeBeforeMalus(Integer _StartTime, Integer _TimeBeforeMalus, Integer _TimeBeforeNightmare) {
|
||
|
declare Integer MalusTime;
|
||
|
if (_TimeBeforeMalus >= 0 && (_TimeBeforeMalus < _TimeBeforeNightmare || _TimeBeforeNightmare == -1)) {
|
||
|
MalusTime = _StartTime + (_TimeBeforeMalus * 1000);
|
||
|
} else if (_TimeBeforeNightmare >= 0 && (_TimeBeforeNightmare < _TimeBeforeMalus || _TimeBeforeNightmare == _TimeBeforeMalus || _TimeBeforeMalus == -1)) {
|
||
|
MalusTime = _StartTime + (_TimeBeforeNightmare * 1000);
|
||
|
} else {
|
||
|
MalusTime = -1;
|
||
|
}
|
||
|
return MalusTime;
|
||
|
}
|
||
|
|
||
|
|
||
|
/** Update the Scores Table with hidden custom points
|
||
|
*
|
||
|
* @param _EliminatedPlayer The Player who is eliminated
|
||
|
* @param _EventType Type of event that led to the update (EndRace or GiveUp)
|
||
|
*/
|
||
|
Void UpdateCustomRanking(CSmPlayer _EliminatedPlayer, Integer _EventType) {
|
||
|
declare Integer[Text] CustomTimes for This;
|
||
|
declare Text[] AccountIdsOfPlayers for This;
|
||
|
foreach (Index => Score in Scores) {
|
||
|
if (Score == Null) continue;
|
||
|
declare CSmPlayer Player = GetPlayer(Score.User.Login);
|
||
|
if (Player == Null) continue;
|
||
|
if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned) {
|
||
|
|
||
|
Scores::UpdatePlayerBestRaceIfBetter(Player);
|
||
|
if (_EliminatedPlayer != Null && _EliminatedPlayer == Player) {
|
||
|
if (_EventType == Events::C_Type_GiveUp) {
|
||
|
CustomTimes[Score.User.WebServicesUserId] = Now - StartTime;
|
||
|
}
|
||
|
UIManager.UIAll.SendChat("""$<$ff3$> Player $<$ff9{{{Player.User.Name}}}$> is eliminated""");
|
||
|
}
|
||
|
} else {
|
||
|
Scores::SetPlayerRoundPoints(Score,PlayersNbDead);
|
||
|
}
|
||
|
}
|
||
|
UIModules_ScoresTable::DisplayOnly(AccountIdsOfPlayers);
|
||
|
UIModules_ScoresTable::SetCustomTimes(CustomTimes);
|
||
|
}
|
||
|
|
||
|
/** Update the scores table footer text
|
||
|
*
|
||
|
*/
|
||
|
Void UpdateScoresTableFooter() {
|
||
|
declare Text Footer = "";
|
||
|
if (S_MalusDuration <= 0 || (S_TimeBeforeMalus < 0 && S_TimeBeforeNightmare < 0)) {
|
||
|
Footer ^= "Malus disabled";
|
||
|
} else {
|
||
|
declare Text[] Parts;
|
||
|
declare Message = "";
|
||
|
if (S_TimeBeforeMalus >= 0) {
|
||
|
if (Parts.count > 0) Message ^= "\n";
|
||
|
Message ^= """%{{{Parts.count + 1}}}{{{TL::TimeToText(S_TimeBeforeMalus*1000)}}}""";
|
||
|
Parts.add("Time Before Malus: ");
|
||
|
}
|
||
|
if (S_TimeBeforeNightmare >= 0) {
|
||
|
if (Parts.count > 0) Message ^= "\n";
|
||
|
Message ^= """%{{{Parts.count + 1}}}{{{TL::TimeToText(S_TimeBeforeNightmare*1000)}}}""";
|
||
|
Parts.add("Time Before NM: ");
|
||
|
}
|
||
|
|
||
|
switch (Parts.count) {
|
||
|
case 0: Footer = Message;
|
||
|
case 1: Footer = TL::Compose(Message, Parts[0]);
|
||
|
case 2: Footer = TL::Compose(Message, Parts[0], Parts[1]);
|
||
|
}
|
||
|
}
|
||
|
UIModules_ScoresTable::SetFooterInfo(Footer);
|
||
|
}
|
||
|
|
||
|
/** Set Malus to a specific Players
|
||
|
*
|
||
|
* @param _Player Player
|
||
|
* @param _Type Malus Index
|
||
|
*/
|
||
|
Boolean SetMalus(CSmPlayer _Player, Integer _Type) {
|
||
|
if (_Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawned) {
|
||
|
if (_Type > 0) {
|
||
|
_Player.Dossard_Color = <1., 0., 0.>;
|
||
|
} else {
|
||
|
_Player.Dossard_Color = <1., 1., 1.>;
|
||
|
}
|
||
|
switch (_Type) {
|
||
|
case C_Malus_Reset: {
|
||
|
_Player.TrustClientSimu = True;
|
||
|
SetPlayerVehicle_ControlledByMode(_Player, False);
|
||
|
SetPlayerVehicle_ResetControlledModeValues(_Player);
|
||
|
while (SetPlayer_DelayedIsFull(_Player)) MB_Yield();
|
||
|
SetPlayer_Delayed_Reset(_Player);
|
||
|
}
|
||
|
case C_Malus_ForceEngine: {
|
||
|
while (SetPlayer_DelayedIsFull(_Player)) MB_Yield();
|
||
|
SetPlayer_Delayed_ForceEngine(_Player,True);
|
||
|
}
|
||
|
case C_Malus_NoEngine: {
|
||
|
while (SetPlayer_DelayedIsFull(_Player)) MB_Yield();
|
||
|
SetPlayer_Delayed_NoEngine(_Player,True);
|
||
|
}
|
||
|
case C_Malus_BackwardOnly: {
|
||
|
while (SetPlayer_DelayedIsFull(_Player)) MB_Yield();
|
||
|
SetPlayer_Delayed_Cruise(_Player,True,-999.);
|
||
|
}
|
||
|
case C_Malus_NoBrakes: {
|
||
|
while (SetPlayer_DelayedIsFull(_Player)) MB_Yield();
|
||
|
SetPlayer_Delayed_NoBrakes(_Player,True);
|
||
|
}
|
||
|
case C_Malus_NoSteer: {
|
||
|
while (SetPlayer_DelayedIsFull(_Player)) MB_Yield();
|
||
|
SetPlayer_Delayed_NoSteer(_Player,True);
|
||
|
}
|
||
|
case C_Malus_SlowMotion: {
|
||
|
while (SetPlayer_DelayedIsFull(_Player)) MB_Yield();
|
||
|
SetPlayer_Delayed_SlowMotion(_Player,True);
|
||
|
}
|
||
|
case C_Malus_BoostDown: {
|
||
|
while (SetPlayer_DelayedIsFull(_Player)) MB_Yield();
|
||
|
SetPlayer_Delayed_BoostDown(_Player,True);
|
||
|
}
|
||
|
case C_Malus_BoostUp: {
|
||
|
while (SetPlayer_DelayedIsFull(_Player)) MB_Yield();
|
||
|
SetPlayer_Delayed_BoostUp(_Player,True);
|
||
|
}
|
||
|
case C_Malus_Boost2Down: {
|
||
|
while (SetPlayer_DelayedIsFull(_Player)) MB_Yield();
|
||
|
SetPlayer_Delayed_Boost2Down(_Player,True);
|
||
|
}
|
||
|
case C_Malus_Boost2Up: {
|
||
|
while (SetPlayer_DelayedIsFull(_Player)) MB_Yield();
|
||
|
SetPlayer_Delayed_Boost2Up(_Player,True);
|
||
|
}
|
||
|
case C_Malus_LockPlayer: {
|
||
|
_Player.TrustClientSimu = False;
|
||
|
SetPlayerVehicle_ControlledByMode(_Player, True);
|
||
|
}
|
||
|
case C_Malus_AccelCoef25: {
|
||
|
while (SetPlayer_DelayedIsFull(_Player)) MB_Yield();
|
||
|
SetPlayer_Delayed_AccelCoef(_Player,0.25);
|
||
|
}
|
||
|
case C_Malus_AdherenceCoef25: {
|
||
|
while (SetPlayer_DelayedIsFull(_Player)) MB_Yield();
|
||
|
SetPlayer_Delayed_AdherenceCoef(_Player,0.25);
|
||
|
}
|
||
|
case C_Malus_ControlCoef25: {
|
||
|
while (SetPlayer_DelayedIsFull(_Player)) MB_Yield();
|
||
|
SetPlayer_Delayed_ControlCoef(_Player,0.25);
|
||
|
}
|
||
|
case C_Malus_GravityCoef25: {
|
||
|
while (SetPlayer_DelayedIsFull(_Player)) MB_Yield();
|
||
|
SetPlayer_Delayed_GravityCoef(_Player,0.25);
|
||
|
}
|
||
|
// The goal is to kill all Players
|
||
|
case C_Malus_Nightmare: {
|
||
|
_Player.TrustClientSimu = False;
|
||
|
SetPlayerVehicle_ControlledByMode(_Player, True);
|
||
|
SetPlayerVehicle_TargetSpeedValue(_Player, ML::Rand(-500.,500.));
|
||
|
SetPlayerVehicle_SteerValue(_Player,ML::Rand(-1.,1.));
|
||
|
while (SetPlayer_DelayedIsFull(_Player)) MB_Yield();
|
||
|
SetPlayer_Delayed_Boost2Up(_Player,True);
|
||
|
while (SetPlayer_DelayedIsFull(_Player)) MB_Yield();
|
||
|
SetPlayer_Delayed_AdherenceCoef(_Player,0.1);
|
||
|
}
|
||
|
}
|
||
|
return True;
|
||
|
}
|
||
|
return False;
|
||
|
}
|
||
|
|
||
|
/** Set Malus to all Players
|
||
|
*
|
||
|
* @param _Type Malus Index
|
||
|
*/
|
||
|
Void SetMalusToAll(Integer _Type) {
|
||
|
foreach (Player in Players) {
|
||
|
SetMalus(Player, _Type);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/** Set the UI
|
||
|
*
|
||
|
* @param _Player Malus Index
|
||
|
*/
|
||
|
Void SetML(CSmPlayer _Player) {
|
||
|
declare TotalWidth = 44.5;
|
||
|
|
||
|
declare Text MLText = """
|
||
|
<manialink name="LMS_UI" version="3">
|
||
|
<script><!--
|
||
|
#Include "TextLib" as TL
|
||
|
|
||
|
#Const C_Malus_Reset {{{C_Malus_Reset}}}
|
||
|
#Const C_Malus_ForceEngine {{{C_Malus_ForceEngine}}}
|
||
|
#Const C_Malus_BackwardOnly {{{C_Malus_BackwardOnly}}}
|
||
|
#Const C_Malus_NoBrakes {{{C_Malus_NoBrakes}}}
|
||
|
#Const C_Malus_NoEngine {{{C_Malus_NoEngine}}}
|
||
|
#Const C_Malus_NoSteer {{{C_Malus_NoSteer}}}
|
||
|
#Const C_Malus_SlowMotion {{{C_Malus_SlowMotion}}}
|
||
|
#Const C_Malus_BoostDown {{{C_Malus_BoostDown}}}
|
||
|
#Const C_Malus_BoostUp {{{C_Malus_BoostUp}}}
|
||
|
#Const C_Malus_Boost2Down {{{C_Malus_Boost2Down}}}
|
||
|
#Const C_Malus_Boost2Up {{{C_Malus_Boost2Up}}}
|
||
|
#Const C_Malus_LockPlayer {{{C_Malus_LockPlayer}}}
|
||
|
|
||
|
#Const C_Malus_AccelCoef25 {{{C_Malus_AccelCoef25}}}
|
||
|
#Const C_Malus_AdherenceCoef25 {{{C_Malus_AdherenceCoef25}}}
|
||
|
#Const C_Malus_ControlCoef25 {{{C_Malus_ControlCoef25}}}
|
||
|
#Const C_Malus_GravityCoef25 {{{C_Malus_GravityCoef25}}}
|
||
|
|
||
|
#Const C_Malus_Nightmare {{{C_Malus_Nightmare}}}
|
||
|
|
||
|
#Const C_Malus_Name [{{{C_Malus_Reset}}} => "Reset", {{{C_Malus_ForceEngine}}} => "ForceEngine", {{{C_Malus_BackwardOnly}}} => "Backward Only", {{{C_Malus_NoBrakes}}} => "NoBrakes", {{{C_Malus_NoEngine}}} => "NoEngine" , {{{C_Malus_NoSteer}}} => "NoSteer",
|
||
|
{{{C_Malus_SlowMotion}}} => "SlowMotion", {{{C_Malus_BoostDown}}} => "BoostDown", {{{C_Malus_BoostUp}}} => "BoostUp",
|
||
|
{{{C_Malus_Boost2Down}}} => "SuperBoostDown", {{{C_Malus_Boost2Up}}} => "SuperBoostUp", {{{C_Malus_LockPlayer}}} => "LoseControl",
|
||
|
{{{C_Malus_AccelCoef25}}} => "25% AccelCoef", {{{C_Malus_AdherenceCoef25}}} => "25% Adherence", {{{C_Malus_ControlCoef25}}} => "25% Control",
|
||
|
{{{C_Malus_GravityCoef25}}} => "25% Gravity", {{{C_Malus_Nightmare}}} => "NightMare"]
|
||
|
|
||
|
main() {
|
||
|
declare netread Integer Net_NBPlayers for Teams[0];
|
||
|
declare netread Integer Net_PlayersNbAlive for Teams[0];
|
||
|
declare netread Integer Net_NextMalus for Teams[0];
|
||
|
declare netread Integer Net_TimeBeforeMalus for Teams[0];
|
||
|
declare netread Integer Net_RoundsPerMap for Teams[0];
|
||
|
declare netread Integer Net_CurrentRoundNb for Teams[0];
|
||
|
|
||
|
declare Integer Last_PlayersNbAlive;
|
||
|
declare Integer Last_NextMalus;
|
||
|
declare Integer Last_TimeBeforeMalus;
|
||
|
declare Integer Last_RoundsPerMap;
|
||
|
declare Integer Last_CurrentRoundNb;
|
||
|
|
||
|
declare Boolean NeedUpdateChrono = False;
|
||
|
|
||
|
declare Label_PlayersAlive <=> (Page.GetFirstChild("label-playersalive") as CMlLabel);
|
||
|
declare Label_NextMalus <=> (Page.GetFirstChild("label-nextmalus") as CMlLabel);
|
||
|
declare Label_TimeBeforeMalus <=> (Page.GetFirstChild("label-timebeforemalus") as CMlLabel);
|
||
|
declare Label_Info_RoundsPerMap <=> (Page.GetFirstChild("label-info-roundspermap") as CMlLabel);
|
||
|
declare Label_RoundsPerMap <=> (Page.GetFirstChild("label-roundspermap") as CMlLabel);
|
||
|
|
||
|
while(True) {
|
||
|
yield;
|
||
|
|
||
|
if (Last_CurrentRoundNb != Net_CurrentRoundNb) {
|
||
|
Last_CurrentRoundNb = Net_CurrentRoundNb;
|
||
|
if (Last_RoundsPerMap > 0) {
|
||
|
Label_RoundsPerMap.Value = Last_CurrentRoundNb^"/"^Last_RoundsPerMap;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (Last_RoundsPerMap != Net_RoundsPerMap) {
|
||
|
Last_RoundsPerMap = Net_RoundsPerMap;
|
||
|
if (Last_RoundsPerMap > 0) {
|
||
|
Label_RoundsPerMap.Value = Last_CurrentRoundNb^"/"^Last_RoundsPerMap;
|
||
|
} else {
|
||
|
Label_RoundsPerMap.Value = "Unlimited";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (Last_PlayersNbAlive != Net_PlayersNbAlive) {
|
||
|
Last_PlayersNbAlive = Net_PlayersNbAlive;
|
||
|
Label_PlayersAlive.Value = Last_PlayersNbAlive^"/"^Net_NBPlayers;
|
||
|
}
|
||
|
if (Last_NextMalus != Net_NextMalus) {
|
||
|
Last_NextMalus = Net_NextMalus;
|
||
|
if (Last_NextMalus == -1) {
|
||
|
Label_NextMalus.Value = "Nothing";
|
||
|
} else {
|
||
|
Label_NextMalus.Value = C_Malus_Name[Last_NextMalus];
|
||
|
}
|
||
|
}
|
||
|
if (Last_TimeBeforeMalus != Net_TimeBeforeMalus) {
|
||
|
NeedUpdateChrono = True;
|
||
|
Last_TimeBeforeMalus = Net_TimeBeforeMalus;
|
||
|
}
|
||
|
|
||
|
if (Last_TimeBeforeMalus < 0) {
|
||
|
NeedUpdateChrono = False;
|
||
|
Label_TimeBeforeMalus.Value = "--:--.--";
|
||
|
} else if (Last_TimeBeforeMalus < ArenaNow) {
|
||
|
NeedUpdateChrono = False;
|
||
|
Label_TimeBeforeMalus.Value = "00:00.00";
|
||
|
} else {
|
||
|
Label_TimeBeforeMalus.Value = TL::TimeToText(Last_TimeBeforeMalus - ArenaNow , True);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
--></script>
|
||
|
<stylesheet>
|
||
|
<style class="text-ingame-text" textfont="GameFontBlack" textcolor="ffffff" textsize="1.5" valign="center2" textprefix="$i$t"/>
|
||
|
<style class="text-ingame-time" textfont="GameFontSemiBold" textcolor="ffffff" textsize="1.25" valign="center2" textprefix="$i$t"/>
|
||
|
<style class="text-ingame-number" textfont="GameFontBlack" textcolor="ffffff" textsize="1.25" valign="center2" textprefix="$i"/>
|
||
|
</stylesheet>
|
||
|
|
||
|
<frame z-index="-2" id="frame-global" size="{{{TotalWidth + 20}}} 180" pos="-160 0" valign="center">
|
||
|
<quad id="quad-info-bg" pos="0 7.75" size="{{{TotalWidth + 4}}} 21" valign="center" z-index="-3" bgcolor="000" opacity="0.5"/>
|
||
|
<label id="label-info-roundspermap" pos="1 15" size="{{{TotalWidth/1.75}}} 10" class="text-ingame-text" text="Rounds" halign="left"/>
|
||
|
<label pos="1 10" size="{{{TotalWidth/1.75}}} 10" class="text-ingame-text" text="Players Alive" halign="left" />
|
||
|
<label pos="1 5" size="{{{TotalWidth/1.75}}} 10" class="text-ingame-text" text="Next Malus" halign="left" />
|
||
|
<label pos="1 0" size="{{{TotalWidth/1.75}}} 10" class="text-ingame-text" text="Next Step in" halign="left" />
|
||
|
<label id="label-roundspermap" pos="{{{TotalWidth + 2}}} 15" size="{{{TotalWidth/2.}}} 10" class="text-ingame-number" halign="right" text="Unlimited"/>
|
||
|
<label id="label-playersalive" pos="{{{TotalWidth + 2}}} 10" size="{{{TotalWidth/2.}}} 10" class="text-ingame-number" halign="right"/>
|
||
|
<label id="label-nextmalus" pos="{{{TotalWidth + 2}}} 5" size="{{{TotalWidth/2.}}} 10" class="text-ingame-number" halign="right" text="Nothing"/>
|
||
|
<label id="label-timebeforemalus" pos="{{{TotalWidth + 2}}} 0" size="{{{TotalWidth/2.}}} 10" class="text-ingame-time" halign="right" text="--:--.--"/>
|
||
|
</frame>
|
||
|
|
||
|
</manialink>
|
||
|
""";
|
||
|
Layers::Create("LMS_UI", MLText);
|
||
|
Layers::SetType("LMS_UI", CUILayer::EUILayerType::Normal);
|
||
|
if (_Player == Null) {
|
||
|
Layers::Attach("LMS_UI");
|
||
|
} else {
|
||
|
Layers::Attach("LMS_UI", _Player);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/** Check if we should go to the next map
|
||
|
*
|
||
|
* @param _ValidRoundsNb Number of valid rounds played
|
||
|
*
|
||
|
* @return True if it is the case, false otherwise
|
||
|
*/
|
||
|
Boolean MapIsOver(Integer _ValidRoundsNb) {
|
||
|
if (S_RoundsPerMap > 0 && _ValidRoundsNb >= S_RoundsPerMap) return True; //< There is a rounds limit and it is reached
|
||
|
return False;
|
||
|
}
|