#name "Blocks & Items Counter" #author "Beu" #category "Map Editor" #version "1.0" #siteid 97 #include "Icons.as" class Objects { //Items or Blocks string name; string type; string source; int size; int count; bool icon; array positions; Objects(string name, bool icon, string type, string source, int size, vec3 pos ) { this.name = name; this.count = 1; this.type = type; this.icon = icon; this.source = source; this.size = size; this.positions = {pos}; } } enum ESortColumn { ItemName, Type, Source, Size, Count } bool menu_visibility = false; int camerafocusindex = 0; bool include_default_objects = false; bool refreshobject; bool sort_reverse; bool forcesort; string infotext; array objects = {}; array sortableobjects = {}; array objectsindex = {}; ESortColumn sortCol = ESortColumn(-1); void Main() { while (true) { if (refreshobject) { objects.Resize(0); objectsindex.Resize(0); sortableobjects.Resize(0); RefreshBlocks(); RefreshItems(); sortableobjects = objects; refreshobject = false; } yield(); } } // Force to split the refresh functions to bypass the script execution delay on heavy maps void RefreshBlocks() { auto map = GetApp().RootMap; if (map !is null) { int defaultheight = 0; if (map.DecorationName.SubStr(0, 5) == "48x48") { // Change the default height depending on the presence of the stadium or not defaultheight = 9; } // Blocks auto blocks = map.Blocks; for(int i = 0; i < blocks.Length; i++) { int idifexist = -1; string blockname; blockname = blocks[i].BlockModel.IdName; if (blockname.ToLower().SubStr(blockname.Length - 22, 22) == ".block.gbx_customblock") blockname = blockname.SubStr(0, blockname.Length - 12); if (include_default_objects || blockname.ToLower().SubStr(blockname.Length - 10, 10) == ".block.gbx") { vec3 pos; pos.x = blocks[i].CoordX * 32 + 16; pos.y = (blocks[i].CoordY - defaultheight) * 8 + 4; pos.z = blocks[i].CoordZ * 32 + 16; int index = objectsindex.Find(blockname); if (index >= 0) { objects[index].count++; objects[index].positions.InsertLast(pos); } else { AddNewObject(blockname, "Block", pos ); objectsindex.InsertLast(blockname); } } if (i % 100 == 0) yield(); // to avoid timeout } } } // Force to split the refresh functions to bypass the script execution delay on heavy maps void RefreshItems() { auto map = GetApp().RootMap; if (map !is null) { // Items auto items = map.AnchoredObjects; for(int i = 0; i < items.Length; i++) { int idifexist = -1; string itemname = items[i].ItemModel.IdName; if (include_default_objects || itemname.ToLower().SubStr(itemname.Length - 9, 9) == ".item.gbx") { int index = objectsindex.Find(itemname); if (index >= 0) { objects[index].count++; objects[index].positions.InsertLast(items[i].AbsolutePositionInMap); } else { AddNewObject(itemname, "Item", items[i].AbsolutePositionInMap); objectsindex.InsertLast(itemname); } } if (i % 100 == 0) yield(); // to avoid timeout } } } void AddNewObject(string objectname, string type, vec3 pos) { bool icon = false; int size; string source; CSystemFidFile@ file; CGameCtnCollector@ collector; CSystemFidFile@ tempfile; if (type == "Item" && objectname.SubStr(0,5) == "club:") {// ItemCollections source = "Club"; @file = Fids::GetFake('MemoryTemp\\FavoriteClubItems\\' + objectname.SubStr(5,objectname.Length)); @collector = cast(cast(file.Nod)); if (collector is null || (collector.Icon !is null || file.ByteSize == 0)) { @tempfile = Fids::GetFake('MemoryTemp\\CurrentMap_EmbeddedFiles\\ContentLoaded\\ClubItems\\' + objectname.SubStr(5,objectname.Length)); } } else { // Blocks and Items source = "Local"; @file = Fids::GetUser(type + 's\\' + objectname); CGameItemModel@ model = cast(file.Nod); @collector = cast(model); if (collector is null || (collector.Icon !is null || file.ByteSize == 0)) { @tempfile = Fids::GetFake('MemoryTemp\\CurrentMap_EmbeddedFiles\\ContentLoaded\\' + type + 's\\' + objectname); } } if (tempfile !is null) { if (collector !is null && collector.Icon !is null && tempfile.ByteSize == 0) { icon = true; size = file.ByteSize; } else { size = tempfile.ByteSize; } if (file.ByteSize == 0 && tempfile.ByteSize == 0) { source = "In-Game"; } else if (file.ByteSize == 0 && tempfile.ByteSize > 0) { source = "Embedded"; } } else { size = file.ByteSize; } objects.InsertLast(Objects(objectname, icon, type, source, size, pos)); } bool FocusCam(string objectname) { auto editor = cast(GetApp().Editor); auto camera = editor.OrbitalCameraControl; auto map = GetApp().RootMap; // variables to workaround the non-existence of positions for freemapping placed blocks bool canfocus = false; int iterations; if (camera !is null) { int index = objectsindex.Find(objectname); iterations = 0; while (!canfocus) { iterations++; camerafocusindex++; if (camerafocusindex > objects[index].positions.get_Length() - 1 ) { camerafocusindex = 0; } if (objects[index].positions[camerafocusindex].x != 4294967295 && objects[index].positions[camerafocusindex].z != 4294967295) { canfocus = true; } if (iterations > objects[index].positions.get_Length()) { return false; } } camera.m_TargetedPosition = objects[index].positions[camerafocusindex]; // Workaround to update camera TargetedPosition editor.ButtonZoomInOnClick(); editor.ButtonZoomOutOnClick(); return true; } return false; } void GenerateRow(Objects@ object) { UI::TableNextRow(); UI::TableNextColumn(); if (UI::Button(Icons::Search + "###" + object.name)) { FocusCam(object.name); } if (UI::IsItemHovered() && object.type == "Block") infotext = "ATM, it's not possible to focus on blocks placed in free mapping."; UI::SameLine(); UI::Text(object.name); UI::TableNextColumn(); UI::Text(object.type); UI::TableNextColumn(); UI::Text(object.source); UI::TableNextColumn(); if (object.icon) { UI::Text("\\$fc0" + Text::Format("%lld",object.size)); if (UI::IsItemHovered()) infotext = "All items with size in orange contains the icon. You must re-open the map to have the real size."; } else { UI::Text(Text::Format("%lld",object.size)); } UI::TableNextColumn(); UI::Text(Text::Format("%lld",object.count)); } void Render() { if (!menu_visibility) { return; } infotext = ""; auto editor = cast(GetApp().Editor); UI::SetNextWindowSize(600, 400); UI::SetNextWindowPos(200, 200, UI::Cond::Once); UI::Begin("\\$cf9" + Icons::Table + "\\$z Blocks & Items Counter###Blocks & Items Counter", menu_visibility); if (editor !is null) { if (refreshobject) { if (Time::get_Now() % 3000 > 2000) { UI::Button("Loading..."); } else if (Time::get_Now() % 3000 > 1000) { UI::Button("Loading.. "); } else { UI::Button("Loading. "); } if (UI::IsItemHovered()) infotext = "Parsing all blocks and items to generate the table. Please wait..."; } else { if (UI::Button(Icons::SyncAlt + " Refresh")) { // Force to split the refresh functions to bypass the script execution delay on heavy maps refreshobject = true; forcesort = true; } } UI::SameLine(); include_default_objects = UI::Checkbox("Include In-Game Blocks and Items", include_default_objects); UI::Separator(); vec2 winsize = UI::GetWindowSize(); winsize.x = winsize.x-10; winsize.y = winsize.y-105; if (UI::BeginTable("ItemsTable", 5, UI::TableFlags(UI::TableFlags::Resizable | UI::TableFlags::Sortable | UI::TableFlags::NoSavedSettings | UI::TableFlags::BordersInnerV | UI::TableFlags::SizingStretchProp | UI::TableFlags::ScrollY),winsize )) { UI::TableSetupScrollFreeze(0, 1); UI::TableSetupColumn("Item Name", UI::TableColumnFlags::None, 55.f, ESortColumn::ItemName); UI::TableSetupColumn("Type", UI::TableColumnFlags::None, 7.f, ESortColumn::Type); UI::TableSetupColumn("Source", UI::TableColumnFlags::None, 13.f, ESortColumn::Source); UI::TableSetupColumn("Size", UI::TableColumnFlags::None, 15.f, ESortColumn::Size); UI::TableSetupColumn("Count", UI::TableColumnFlags::DefaultSort, 10.f, ESortColumn::Count); UI::TableHeadersRow(); UI::TableSortSpecs@ sortSpecs = UI::TableGetSortSpecs(); if(sortSpecs !is null && sortSpecs.Specs.Length == 1 && sortableobjects.Length > 1) { if(sortSpecs.Dirty || (forcesort && !refreshobject)) { if(sortCol != ESortColumn(sortSpecs.Specs[0].ColumnUserID) || (forcesort && !refreshobject)) { sortCol = ESortColumn(sortSpecs.Specs[0].ColumnUserID); switch(sortCol) { case ESortColumn::ItemName: sortableobjects.Sort(function(a,b) { return a.name < b.name; }); break; case ESortColumn::Type: sortableobjects.Sort(function(a,b) { return a.type < b.type; }); break; case ESortColumn::Source: sortableobjects.Sort(function(a,b) { return a.source < b.source; }); break; case ESortColumn::Size: sortableobjects.Sort(function(a,b) { return a.size < b.size; }); break; case ESortColumn::Count: sortableobjects.Sort(function(a,b) { return a.count < b.count; }); break; } if (forcesort && sort_reverse) { sortableobjects.Reverse(); } else { sort_reverse = false; } } else if (sortCol == ESortColumn(sortSpecs.Specs[0].ColumnUserID)) { sortableobjects.Reverse(); sort_reverse = !sort_reverse; } sortSpecs.Dirty = false; forcesort = false; } } if (sortableobjects.Length > 0 ) { for(int i = 0; i < sortableobjects.Length; i++) { GenerateRow(sortableobjects[i]); } } else { for(int i = 0; i < objects.Length; i++) { GenerateRow(objects[i]); } } UI::EndTable(); UI::Separator(); UI::Text(Icons::Info + " " + infotext); } } else { UI::Text("Open this plugin in the map editor"); } UI::End(); } void RenderMenu() { if(UI::MenuItem("\\$cf9" + Icons::Table + "\\$z Blocks & Items Counter", "", menu_visibility)) { menu_visibility = !menu_visibility; refreshobject = true; } }