[Setting name="Countdown Position"] vec2 Setting_CountdownOffset = vec2(155. , 4.); const string C_Class_UIModules = 'component-modelibs-uimodules-module'; const string C_Id_Countdown = 'Race_Countdown'; const string C_MLID_UIModuleUpdate = 'MLHook_CustomizableModule'; const string C_ML_UIModuleUpdate = """ main() { declare netread Integer Net_LibUI3_CustomizableModule_PropertiesUpdate for Teams[0]; declare Integer Last_PropertiesUpdate; while (True) { yield; if (Last_PropertiesUpdate != Net_LibUI3_CustomizableModule_PropertiesUpdate) { Last_PropertiesUpdate = Net_LibUI3_CustomizableModule_PropertiesUpdate; SendCustomEvent("MLHook_CustomizableModule_Update", []); } } } """; class HookCustomizableModuleEvents: MLHook::HookMLEventsByType { HookCustomizableModuleEvents() { super(C_MLID_UIModuleUpdate); } // override this method to avoid reload crash? void OnEvent(MLHook::PendingEvent@ Event) override { trace("CustomizableModule updated"); G_Update = true; } } HookCustomizableModuleEvents@ HookEvents = null; string G_Last_ServerLogin = ""; uint G_Last_UILayers_Length = 0; CGameManialinkControl@ G_Control; bool G_Update; // Search and return the CMlFrame of the Race_Countdown UIModule CGameManialinkControl@ GetControl(CGameManiaAppPlayground@ _ManiaApp) { for (uint Index = 0; Index < _ManiaApp.UILayers.Length; ++Index) { CGameUILayer@ Layer = _ManiaApp.UILayers[Index]; CGameManialinkPage@ Page = Layer.LocalPage; // Check if we have the main UI module Page.GetClassChildren(C_Class_UIModules, Page.MainFrame, true); if (Page.GetClassChildren_Result.Length > 0) { if (Page.GetClassChildren_Result[0].ControlId == C_Id_Countdown) { return Page.GetClassChildren_Result[0]; } } } return null; } void OnSettingsChanged() { trace("Settings updated"); G_Update = true; } void Main() { @HookEvents = HookCustomizableModuleEvents(); MLHook::RegisterMLHook(HookEvents, C_MLID_UIModuleUpdate + "_Update", true); MLHook::InjectManialinkToPlayground(C_MLID_UIModuleUpdate, C_ML_UIModuleUpdate, true); while(true) { CTrackMania@ App = cast(GetApp()); CTrackManiaNetwork@ Network = cast(App.Network); CTrackManiaNetworkServerInfo@ ServerInfo = cast(Network.ServerInfo); CGameManiaAppPlayground@ ManiaApp = Network.ClientManiaAppPlayground; if (Network !is null && ServerInfo !is null && ManiaApp !is null) { if (G_Last_ServerLogin != ServerInfo.ServerLogin || G_Last_UILayers_Length != ManiaApp.UILayers.Length) { trace("Server or UILayers updated"); G_Last_ServerLogin = ServerInfo.ServerLogin; G_Last_UILayers_Length = ManiaApp.UILayers.Length; @G_Control = GetControl(ManiaApp); G_Update = true; } if (G_Control !is null && G_Update) { G_Update = false; G_Control.RelativePosition_V3 = Setting_CountdownOffset; } } else { G_Last_ServerLogin = ""; G_Last_UILayers_Length = 0; @G_Control = null; G_Update = true; } sleep(1000); } } void OnDestroyed() { _Unload(); } void OnDisabled() { _Unload(); } void _Unload() { trace('_Unload, unloading all hooks and removing all injected ML'); MLHook::UnregisterMLHooksAndRemoveInjectedML(); }